Post feature Report RSS What Makes a Good Mod?

What makes a good mod? It could be one of many things. You decide! There's no such thing as a wrong answer here.

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What makes a good mod?

It could be flawless, with perfect gameplay.

It could completely improve the gameplay.

It could add great new featres to a game.

It could be very unlike anything else ever seen.

It could take an existing IP in a great new direction...

...or it could have a great universe of its own.

It could have a great new story.

It could be highly original in many ways.

It could be a great game in its own right...

...It could even improve apon anything else seen before.

 So, what do you think makes a great mod?

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Hunter-Prime
Hunter-Prime - - 26 comments

If you want to make a great mod, do something the players are waiting for or do something that nobody would have though about. Nothing to add :)

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Malvado_Zombie[X]
Malvado_Zombie[X] - - 213 comments

I agree... but a lot of players want to play new things in the same game :)

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randomperson
randomperson - - 86 comments

something fun, this is why there are lots of mods out there, peoples definitions of fun is different

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Henley
Henley - - 1,973 comments

Original, well made gameplay, with a new ip

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kinesis916
kinesis916 - - 739 comments

For me What makes a good mod is pretty much the same as what makes a good game for me. I like a good solid story with decent enough gameplay. Though I would add that a mod that is simply fun to play, or adds something specifically new to a game can also make the mod great.

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