The big stuff
Most of you know that when you tried to load a HL2 map in GMod with your friends, the level transition just would not work and you had to use `changelevel` manually for each map.
Luckily for you, SourceBox does not have that issue anymore! More is shown in the video.
Besides that, we got a shader overhaul called "New Ultra High - Unusually Hefty" shaders, (NUH-UH for short). It adds really nice looking cubemap roughness and light reflections on brushes and props! Note that the shaders are on their first iteration and we take into account every piece of feedback you all give. It means a lot to us that we get everything right.
Haven't followed the news? No problem!
Here is a small list of things we have implemented since the last article:
- HUGE map size. 5km in all three dimensions and 8x the size of the original map dimensions.
- Themes
- Autocompletion in config editor
- Multiplayer fixes for singleplayer stuff
- Episodic content
- Debug functions for console scripting
If you have not been following the progress of the game, you can always check out the GitHub Releases where we upload builds regularly. You can also check out our Discord and Guilded! (We have documentation and to-dos on our Guilded, we really recommend joining it.)
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