One of the most unique feature of this project is the camera based gameplay. instead 1 basic camera it will use 3 completely different styles. from topview to fps mode. but how does it work?
that is the most asked question i got in most emails, so i would like to post the answer here.
The top down camera will be used in towns, villages, cities, and in normal combat. the Shoulder camera will be used in levels with no enemies or people, this is done so that everyone can view the details of the levels and have a relaxing moment.
and as final we have the FPS mode, this mode will only be used in boss battles, this is done to make boss battles more realistic and more fun.
Also magic is now divided into 3 classes, support, extreme combat and balanced.
and we added new types of weapons besides for swords, axes and daggers.
but now its time for the ITS your turn now questions.
our last one, we recieved alot of emails and they really help us ! so we decited to do it again. cause your vote counts.
so here it goes:
Should levels be big and open? with random enemy spawn points.?
would COOP mode be a good idea?
shall we add a hp bar on enemies? or make it red glowing when its almost dead?
what kind of music do you expect to be in this game?
Well that was it for this week.
I would also like to share that we are still looking for modellers and programmers. so if your interested feel free to send me a email to firstname.lastname@example.org ! we only ask the basic knowledge of C++.
and i would like to share that we are at the GDC in 2011. there we will release the trailer movie.
and hopefully a closed beta demo. So keep watching us !