Gameplay concepts: the hideout
Even the most terrible pirate needs a good rest after an exhausting raid.
Discover how you can beinift from a hideout between your missions.
After some levels near the exit point you can speak to a ferryman NPC who can bring you to
the hideout, a peaceful place where you can take a rest and refill your supplies.
At first you can only access the merchant in the cottage in front of the landing deck,
but you can expend the area thanks to estate skills (86, 87, 88 and 89).
86: Estate 1 - gives hideout hearts key (costs 500 gp),
unlock access to the tavern and meet the weaponmaster which allows to choose your prefered weapon (fast switch with F key).
87: Estate 2 - gives hideout spades key (costs 1000 gp),
unlock access to the forge and meet the blacksmith NPC which allows to customize the colour of your cutlass.
88: Estate 3 - gives hideout diamonds key (costs 1500 gp),
unlock access to the museum, where you can pick up free ammunition.
89: Estate 4 - gives hideout clubs key (costs 2000 gp),
unlock access to the garden, where you can collect mana and treasure.