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This article explores main Dawn of Fantasy features and system requirements, as well as clears common misconceptions about the game.

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Features

  • Innovative MMORTS Approach
    Wage war with neighboring regions or complete countless hours of quests as you unveil the dark secrets of Terria while managing a persistent kingdom and economy with thousands of other players. Socialize, trade, forge alliances and - best of all - battle against other players across the world, defeat their armies, and burn their towns!
  • Multiple Games Modes
    Two additional singleplayer modes - including open-ended World Conquest mode - Kingdom Wars, and content-packed single-player Skirmish mode with both Lay Siege and Castle Defense maps - guaranteed to satisfy players of various tastes and gameplay styles.
  • Stunning Siege Combat
    User-friendly Siege-oriented gameplay adds a whole new dimension to the battlefield as you ram the enemy gate, scale the walls, and place automated defensive systems, such as: stone tippers, boiling oil, and wall-mounted catapults.
  • Three Distinct Races & Styles of Gameplay
    Dawn of Fantasy features three distinct civilizations: Elves, Orcs and Men, presenting a unique approach to these iconic races with three distinct styles of gameplay. Each race is complete with its own lore, language, world region and terrain, dozens of distinct units and buildings, hundreds of unique technologies, and each even has a different approach to economy and building style.
  • Fully 3D Dynamic World Map
    Travel the MMORTS world using a beautifully-designed 3D World Map featuring scale replicas of all the NPC strongholds, quest areas, and the player's homeland.
  • Original Base Building Approach
    Each player’s Stronghold features hundreds of buildings that look and behave like a City-Simulation game, but without any micro-management, giving the player more time to spend on the battlefield. In addition each race offers a different approach to building strongholds.
  • Complex Economic Model with Corpse Looting
    Combines the complexity of nearly a dozen gathering possibilities, different for each race, with automated simplicity, allowing players the options to micromanage their economy, or leave it to run itself in times of war.
  • Realistic Weather and Season Change
    The gaming world comes alive as you build and battle during winter or summer months, as you push your armies through heavy rain or snow storms. Your economy significantly changes from summer to winter, when different strategic options are available during different times of day and severe weather makes certain units useless.

System Requirements

Minimum
Microsoft Windows Vista/7®
2.4 GHz Intel® Core 2® Duo or AMD equivalent
2 GB RAM
DVD-ROM drive - installation only (not required for digital download version)
5 GB of Free Hard Disk Space
NVIDIA® GeForce 9800 512 MBs or ATI equivalent - Shader 3 Compliant
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game

Recommended
Windows Vista/7®
Intel® Quad Core CPU (2,3 Ghz) or AMD equivalent
4 GB of RAM
DVD-ROM drive - installation only (not required for digital download version)
5GB of free Hard Disk Space
NVIDIA GeForce GT 100 /Radeon HD 5570 (1024MB VRAM)
DirectX 9.0 Compatible Sound Card
Internet connection required to play the game

F A Q

Q: Won't all the new players just get pwned by the older players?
A: No, in PvP battle player armies are matched together based on army strength. If an older player wants to attack the weaker armies of new players, they will have to create a weaker army of their own. New players are also safe from attack until they reach a certain point in the quest storyline or in city development, or they attack another player.

Q: You have an item shop, doesn't that make this pay-2-win?
A: No, the items in the shop can all be bought with in-game currency easily earned through PvP and Quests. Some players might choose to Pay, but they definitely won`t Win anything. Booster Packs are limited in benefits and only 5% of players have purchased booster packs. Also, items from the shop give little advantage, as players are matched in battle based on the strength of their armies, so if a player buys a strong unit, they will just face a stronger opponent.

Comments
szebus
szebus

Imagine Rome Total War, add Stronghold and put them in to an online world. Yes, the result would be Dawn of Fantasy.

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Jermex
Jermex

I would really like to be able to travel and trade to player towns just as I do to NPC towns.

The game world doesn't "feel" alive with other players. Even though I know they are there.

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tuxu
tuxu

If player could "possess" troops like in Dungeon keeper I'd buy this one, even if it's just one hero unit that leads troopers or works alone in a recon mission.

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