Post feature RSS Full Mod Description

Learn about Death Matters in detail. This article covers all aspects of the mod.

Posted by on



Death matters changes the way death works in fallout 4. With Death Matters you can customize what happens after you die, deciding where you respawn, what you leave behind and more.


  • Presets set a specific custom difficulty for Death, however each individual setting can still be changed at any time.
  1. Death Matters
    • All items and Armor is left behind on body.
    • Companions are dismissed on death.
    • If you die again before reaching you old body, all will be lost.
    • In order to respawn you must start again as a generic settler at your closest owned settlement.
    • A replaced settler starts out with an outfit and a few basic items.
    • A Quest will allow you to find your old body after death.
  2. Death Lite
    • No body will remain after death, you will keep all of your items.
    • Companions will remain with you after death.
    • You will respawn at the closest settlement to you, whether owned or not.
  3. Rogue-ish
    • A body with only your equipped armor will be left behind on death.
    • Companions will not be dismissed after death.
    • If you die again before reaching you old body, all will be lost.
    • You will respawn at a random settlement on the map, whether owned or not.
    • You will not be able to save unless you sleep in a bed.

Difficulty Preset Options


  • Body (Can only pick one at a time)
    • Caps Only
    • Body w/ Armor Only
    • No Body
    • Body w/ All items
  • Respawn (Can only pick one at a time)
    • Nearest Settlement
    • Nearest Settlement(Owned)
    • Random Settlement
    • Settler Replacement
  • Retrieval
    • Old Body Removal
    • Body Tracking Quest
  • General
    • Disable Saving
    • Companion Dismissal

Difficulty Settings Options

I'd love to hear more ideas for settings/presets!

This mod works very well in combination with Survival mode! Instead of losing hours of progress on death, you are able to respawn at a settlement and recover your things.

Note: The Mod is not enabled until you acquire a settlement


New Features:

  • Difficulty can now be completely customized with individual settings.
  • Settings relate to your dead body, respawn location, retrieval and more.
  • 3 Presets(mentioned above) are also available to try out.

Bug Fixes:

  • Added missing Quest script fragment preventing recorvery quest from starting.
  • Fixed bug related to outfit selection.
  • Adjusted marker positioning on body.
  • Removed extra vault outfit given to clone.
  • Fixed bug where lost armor would lose upgrades.
  • Fixed health bug cause by radiation death.
  • I'm POSITIVE there are many more bugs so please report what you find!


  • This mod has no other requirements
  • To install just unpack files into your "Fallout 4/Data" folder



Does this mod support the DLC?

  • Right now there is no support for the DLC, dying there will probably send you back to the commonwealth. However, if people are interested in having the DLC support I could look into a patch supporting it.

Are there more planned features?

  • I have a few ideas for other features, such as special enemies around body, custom death notes, hireable recovery NPCS but I'm also open to suggestions for other features.

This mod is not very Immersive. Will you add more immersion or story integration?

  • I want this version of the mod to serve as an alternate death system that people can use with other mods or vanilla or whatever they want. However, I'm planning on starting a new version of the mod soon that will follow a questline and integrate some of the ideas of Death Matters in the Fallout 4 Main Game. It's probably gonna take awhile unless any other modders would be interested in working together.

How come my face is the same if I'm a "new" character?

  • As far as I'm aware, in vanilla Fallout there's no way to change the player's face via scripting. I could do this with F4SE but for the main release I wanted no dependencies. Check out Zombie Walkers by joefo, his mod implements this.

How compatible is this mod with other mods?

  • I haven't tested compatibility too much but this mod has 0 dependencies on other mods so it should be somewhat compatible.
  • Mods that remove or heavily modify vanilla settlements will probably break this mod since the settlement information is checked when respawning.

Why are there so many item removed notifications after I died?

  • Because you carry too many things.

Why did I respawn so far away from my body, I have a settlement closer than this(Settler Replacement?

  • This happens because there are no non-unique settlers for you to replace at the closest settlement, so the next closest was checked and so on

Is the script code available anywhere?

  • Yes, all code had been uploaded to my github here:

Known Issues

  • Notification for every item in inventory after death.
  • Player remains essential after disabling mod and loading modded save.
  • After dying once with the mod, reloading a non mod save without restarting will not start mod.
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.