Post feature Report RSS Features of the Edain Mod (outdated & not comprehensive)

A very old and no longer applying article about this mod's basic features.

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(Mistakenly marked for re-authorization, there actually were no changes yet. My apologies.)

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Nine individual factions with their support factions
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  • Gondor
    • Fiefdoms of Gondor
  • Rohan
    • Ford of Isen
  • Imladris
    • Dunedain
    • The Shire
  • Lothlorien
    • Mirkwood
    • Fangorn
  • Erebor
    • Dale
  • Mordor
    • Men of the East
    • Dol Guldur
  • Isengard
    • Dunland
  • Gundabad
    • Withered Heath
  • Angmar
    • Carn Dum

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Support Factions
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Now there are one ore two "support faction" for each main faction. After researching an upgrade in the citadel, you can now build a special porter which enables you to construc buildings and therefore units of the new support factions. Those offer you new heros, units, buildings and more tactical possibilities.

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Unique Ring system
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In each faction, there are several ring heros (marked in the text). After slaying Gollum, the units have to deliver the ring directly to the ring hero. (The hero cannot take them ring himself, as the game still sees him as a moving citadel.)
Once the ring is given to the hero, the hero will change in appearance and special abitilies. Since the mod wants the game to be as realistic as possible, the ring also affects the very in some individual ways. For example, if Gandalf is given the ring before he has turned to Gandalf the White, he will transform into Gandalf the Corrupted (in the book he said himself that he could not withstand the ring, as he would try to use in order to do good things).
If Gandalf is corrupted, he will become dark and dreadful, but also very powerful.

To see more about this, just play the mod ;)

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