Post feature Report RSS Complete Changelog as of Version 2.8

This is all the list of changes from version 1.0 to version 2.8

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====Changelog Version 2.8 - Military Reforms Update====
General:
- Unit descriptions have been rewritten from scratch
- Ring requisites reworked (OoD and BoW campaigns only)
- Rework of Magic equipment: Robes and Orbs have been boosted while magic shield selection has been reduced
- Lemurian Eye renamed to "ring of swiftness" which is intended to help with backtracking and travelling
- Removed building plans for siege and swarm building from OoD and BoW campaigns, since the way siege and swarm units are recruited has been reworked (details below)

Humans:
- Bloodhound is now recruited from Small HQ, cost increased
- Star mage is now recruited from Medium HQ

Elves:
- Changed spell of upgraded Wintermage, it is now Icewave instead of Summon Ice Elemental
- Pixie is now recruited from Small HQ, cost increased
- Stormbringer is now recruited from Medium HQ

Dwarves:
- Militia changed to Axe thrower, a basic ranged unit
- Battlepriest weapon has a small chance to inflict Hallow
- Elder now casts Aura of Endurance instead of Conservation
- Elite cost increased slightly
- New Building: Hallit Crossbow Tower (replaces stone ram house)
- Added building plans for Hallit Crossbow tower in chests found OoD and BoW campaigns
- Stone Ram is now recruited from Small HQ, cost increased
- Siege Warrior is now recruited from Medium HQ

Orcs:
- Fixed animation for Spearmen with 2 handed spear
- Fighter is now equipped with an axe instead of a saber (cosmetic)
- War Boar is now recruited from Small HQ, cost increased
- Inferno is now recruited from Medium HQ

Trolls:
- Ironbeak is now recruited from Small HQ, cost increased
- Walking Fortress is now recruited from Medium HQ

Dark Elves:
- Darkblade weapon has a chance to inflict Lifetap (instead of Dark Banishing)
- Sorcerer cost reduced
- Darkwing is now recruited from Small HQ, cost increased
- Harbinger of Chaos is now recruited from Medium HQ

====Changelog Version 2.5====
General:
- Implemented "Attribute Freedom"
- Added Siege Unit and Swarm Unit building plans for sale in the campaigns, they are sold by Soemi Siw in Greyfell and Blyss in Tirganach (you will need to start a new campaign to see the changes).
- Added Building plans for sale in the campaigns, for resource buildings of all races (sawmill, smelting works etc.), they are sold by Colan Fell in Liannon and Snaedis in Tirganach (you will need to start a new campaign to see the changes).
- Fixed errors in the units and building description (Eng only)
- New descriptions for most troops (Eng only)
- "Lemurian Ring" now gives +5% run speed

Humans:
- Cleric weapon has a small chance to inflict Hallow
- Mentalist can now cast both Shock and Manatap, gets Shockwave after upgrade
- Enchanter changed to Wizard, offensive mage that can cast Elemental Essence
- Mentalist cost changed to 80 Aria
- Wizard cost changed to 80 Aria
- "Shockwave" upgrade cost reduced to 400 Aria
- Fixed Titan Name, both regular and upgraded version

Elves:
- Windarcher range reduced by 1
- Wanderer range increased by 1
- Wanderer casts Trueshot instead of Salvo (after upgrade)
- Fixed Titan Name, both regular and upgraded version

Dwarves:
- Fixed Titan Name, both regular and upgraded version

Orcs:
- "Glory of the Horde" upgrade cost reduced slightly
- "Glory of the Horde" upgrade now gives more armor and Mana to Drummer and Hornblower
- Fixed Titan Name, both regular and upgraded version
- Smelting Works building plan price reduced

Trolls:
- Fixed Titan Name, both regular and upgraded version

Dark Elves:
- Assassin upgrade now increases armor and melee damage
- Darkblade armor slightly increased
- Darkblade cost reduced to 80 iron
- Battlemaster armor increased
- Fixed Titan Name, both regular and upgraded version
- Stonemason and Smelting Works building plans price significantly reduced

====Changelog Version 2.0====
General:
- Stat bonus for ranged units is now +5 dexterity +5 agility
- Stat bonus for melee units is now +5 strength +5 stamina
- All spears requirements changed to Heavy combat arts only
- All spears have an attack range of 2

Rune Warriors:
- All rune warriors get a small boost to specific stats to better fit their role
- Warriors, Fighters and Archers skills changed for a specialized playstile
- Mages, Mentalist, Warlocks and Priest skills and spells changed for a specialized playstile

Humans:
- New shield for Recruit which gives bonus armor class
- Paladin casts aura of dexterity
- Bloodhound apply suffocation on attack
- Bloodhound movement speed increased by 10%

Elves:
- Wanderer casts Salvo
- Wanderer Iceshield spell removed
- Wanderer cost increased
- Pixie apply poison on attack
- Pixie movement speed increased by 10%

Dwarves:
- New spear for Watchman (cosmetic)
- Battlepriest armor class increased
- Battlepriest weapon damage decreased
- Titan casts aura of dexterity
- Titan aura of regeneration spell removed
- Stone rams apply slowness on attack
- Stone rams movement speed increased by 10%

Orcs:
- Thug movement speed increased by 15%, thus making it a scout unit
- War boar apply weaken on attack
- War boar movement speed increased by 10%

Trolls:
- Titan casts aura of inflexibility
- Titan aura of weakness spell removed
- Ironbeak apply manadrain on attack
- Ironbeak movement speed increased by 10%

Dark Elves:
- Darkblade weapon has a small chance of applying dark banishing
- Upgraded Havoc weapon changed (cosmetic)
- Titan casts aura of weakness
- Titan aura of inflexibility spell removed
- Darkwing apply lifetap on attack
- Darkwing movement speed increased by 10%

====Changelog Version 1.8====
- Added EzMode version, check README

Increased skills for all rune warriors, to allow them to use more equipment.
- Warrior and Fighter heroes get +1 to all skills
- Mage, Warlock, Priest and Mentalist heroes get +1 to their main magic skill
- Archer heroes get +1 to ranged skills, also they all have both bows and crossbow skills

====Changelog Version 1.5====
General:
All units received a small stat bonus based on their role, as follows:
Melee Units: +5 Stamina, +5 Armor class
Ranged Units: +5 Dexterity, +5% movement speed
Spellcasters: +10 Wisdom

Humans:
- Paladin bonus gets doubled
- Paladin cost is increased

Elves:
- Druid bonus gets doubled
- Druid cost is increased

Dwarves:
- Elite bonus is doubled
- Elite cost is increased

Orcs:
- Veteran bonus is doubled
- Veteran cost is increased

Trolls:
- Champion bonus is doubled
- Champion cost is increased

Dark Elves:
- Fixed bug with Deathknight upgrade, now it actually increases dark magic resistance
- Havoc gets both bonus for melee and caster units
- Havoc cost is increased

====Changelog Version 1.2====
Increased the cost of all the healers, since now they're much more effective.

Humans:
- Cleric now costs 40 iron and 50 aria
- Armsman has more stamina
- Paladin has more stamina

Elves:
- Healer costs 80 lenya
- Druid costs 120 lenya
- Removed symbol from Healer and Wintermage
- Elen's gift now equips casters (healer,wintermage and druid) with symbol

Dwarves:
- Battlepriests cost 70 iron and 20 moonsilver
- Elite costs 50 iron and 60 moonsilver
- Upgraded Elites get a weapon with decay effect

Orcs:
no changes

Trolls:
no changes

Dark Elves:
- Assassin has a new model and is an archer now
- Assassin melee attack reduced, upgraded Assassin melee attack remains the same
- Assassin cost reduced to 80 iron
- Darkblade has more stamina, costs 100 iron
- Necromancer gets manatap spell
- Upgraded Necromancer has more mana
- Deathknight has a sword (cosmetic)

====Changelog Version 1.0====
Humans:
- Recruit gets a shield and a bit more stamina
- Scout gets shortsword (cosmetic)
- Marksman gets dagger (cosmetic)
- Cleric gets aura of healing spell

Elves:
- Warder gets spear after upgrade and a bit more stamina
- Ranger gets +5% attack speed
- Healer gets symbol and aura of healing spell
- Windarcher gets a dagger after upgrade (cosmetic) and +5% attack speed
- Wintermage gets symbol and summon ice elemental spell
- Wanderer gets +5% attack speed
- Protector gets more stamina
- Druid gets symbol
- Elen's Gift also upgrades symbol equipped by spellcasters

Dwarves:
- Watchman gets a spear (cosmetic)
- Battlepriest gets aura of healing spell
- Elder gets conservation spell

Orcs:
- Building cost reduced by 30% for most buildings
- Spearman gets a shield after upgrade
- Fighter gets a shield instead of axe
- Drummer gets aura of inflexibility spell
- Hornblower gets aura of slow fighting spell

Trolls:
no modification to trolls yet

Dark Elves:
- Darkblade doesn't have lifetap spells and has increased armor class
- Battlemaster hammer is faster with less attack (same DPS)

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