Planetary engine that can be used with real elevation data of arbitrary resolution, while being progressively enhanced by fractal algorithms. The fractal algorithms refine and introduce details down to centimeter resolution and can be parametrized by elevation and land class data. A completely random fractal terrain is possible too, or a terrain can be sketched in rough resolution with fractal generating the details. Level of detail ranges from thousands of kilometers down to centimeters, with full visibility. The engine is fully asynchronous, majority of the algorithms running on the GPU while the rest is distributed to multiple CPU cores.

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Add media Report RSS Shadows on the bumpy grass
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SairenSA
SairenSA - - 267 comments

DX11 much??? Just kidding around lol. When can we expect to see actual grass blades sticking out of the world hmmm? ;P Great work! Lovin' it.

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WarlockSyno
WarlockSyno - - 226 comments

OpenGL. The best.

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GARYOSAVAN
GARYOSAVAN - - 259 comments

Very good work. :)

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deathparadeNL
deathparadeNL - - 2,061 comments

looks abit like water with a grass texture :D nice anyways

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Radar11m
Radar11m - - 694 comments

nice

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LochNessCheeseburger
LochNessCheeseburger - - 80 comments

is it just me or does it look like the shadow is being distorted like in a hot desert?

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gert7
gert7 - - 47 comments

Those shadows really aren't blurrier farther away.

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Description

A short visual test how shadows looks like on the new bumpy grass.