The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
This tutorial explains how to use the Model Viewer, and the formatting of the scene files (which load scenes into the rendering engine).
using the model viewer
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