Imperial Game Engine 2- academicall class of an game engine.'Give them bread and circuses and they will never revolt' (by the ancient-roman poet Juvenal)AAA Class gamedevelopment PC software.
Major Release. ~Best edition ever;
[xpn 2.2548]Imperial Game Engine 2 v44.4
[New] Axon, recent i_scene autoopen;
[xpn 2.2546]Imperial Game Engine 2 v44.3
[Bug] ICamera render to texture 2fps+, unsufficient renderings;
[BugFix] Sub-Model, Inactive native material mixing preferences;
[BugFix] i_geometry, inactive invisiblity;
[BugFix] shadows, bitoff for incorrect colourmask;
[xpn 2.2547]
[New] shadows, setColour;
[BugFix] Shadow Caster 1D, inactive;
[New] ShadowController.imd;
[xpn 2.2543]Imperial Game Engine 2 v44.2
[BugFix] GamePlayController, missing time_since_last_frame;
[New] InterpolateColours.ipsn;
[New] SkriLink, Expand,Collapse explorer_tree directories;
[New] i_geometry, selected highlight;
[BugFix] i_geometry, positions inheritance;
[BugFix] Shadows, static scene light positions;
[xpn 2.2544]
[BugFix] i_geometry, uncorrect scale, position coordinating;
[BugFix] i_geometry, missings cloning;
[xpn 2.2545]
[BugFix] compute translation, iscene freezed;
[BugFix] compute translation, taftology;
[New] ICameraAround.ifn (rotate around point);
[xpn 2.2543]Imperial Game Engine 2 v44.1
[BugFix] i_geometry, Corrected Skeletal Mesh renderer;
[New] InterpolateActor.imd;
[New] Cascade.ifn;
[New] GenerateLimitedFloat1_6Values.ifn;
[New] ParticleSystem:
Delay.ipsn;
Spawn.ipsn;
Free.ipsn;
Show.ipsn;
Hide.ipsn;
SetColour.ipsn;
[New] AudioTree,
Delay,
Play,
Stop,
Volime,
Pitch,
Loop,
UnLoop .ifcn-s;
[xpn 2.2544]
[New] ParticleSystem,
Update.ipsn;
Log.ipsn;
[New] AudioTree,
Update.ifcn;
Log.ifcn;
[xpn 2.2543]Imperial Game Engine 2 v43.12.21
[BugFix] Missing log float6 .ifn;
[Bug] Take ScreenSave, incorrect;
[Bug] i_3D_model, Relative Rotations attracts Non-Relative;
[BugFix] i_camera collizioned translation.ifn, freezinf inside wall;
[New] Generate Random value .ifns for Float_1-6;
[New] GiveToAnotherValue.ifn;
[New] Rope.imd;
[New]Generate Random values .ifn for Vector6;
[BugFix] Dublicate2, incorrect vertecies indexes;
[BugFix] ICG conflicts with Externall, Shadows off;
[BugFix] Move Actor triangle collizion, inactive;
[xpn 2.2544]
[New] RenderManager::SetScroll.ifn;
[BugFix] CheckPolygonalCollision line versus model;
[New] IScene, pre-worldchanges mode;
[xpn 2.2545]
[New] i_geometry, cylinder;
[BugFix] IZone, inaccurate debug;
[BugFix] i_3D_model, relative rotations conflict;
[BugFix] i_sound, incorrect mono 3D position;
[xpn 2.2546]
[BugFix] IZone, inactive scenegraph quick selection;
[BugFix] IScene, inactive setVisible;
[BugFix] IScene, inactive RenderDistance;
[Bug] UndoRedo, inactive;
[BugFix] inactive setISceneVisible.ifn;
[xpn 2.2547]
[BugFix] IZone, Trigger type dividions inactive;
[BugFix] FPG Controller, inaccurate collizions;
[BugFix] IScene, SetVisiblity, inactive i_flow disabling;
[New] i_controller, added puppet;
[New] GameController, add puppet.ifn;
[xpn 2.2548]
[New] GameController, SetEnableGameController.ifn;
[New] GameController, SetVisibleGameController.ifn;
[New] IZone, Debug type;
[New] IZone, Sphere type;
[xpn 2.2549]
[New] i_3D_model, skybox type;
[New] i_scene, skybox type;
[New] Object orienteed SceneManager2;
[New] i_scene, orbital centration;
[New] i_scene, streffing centration;
[xpn 2.2550]
[Bug] ViewportMode, no second camera;
[BugFix], Subjected NodeTranslations;
[New] GWEN GUI, ImagePanel.imd;
[xpn 2.2551]
[New] GWEN GUI Engine;
[BugFix] UndoRedo, inactive;
[Bug] Asset size information missing;
[Bug] RenderToTexture, only static;
[xpn 2.2552]
[New] GeometryCluster, SetEnableDebug;