Demo Content; 3DModels, Video, Maps, and so on, working examples;
Complete GameEngine, Editor and Game Buildings;
Released VirtualVideo; Exmple: x-files the game, mad-dog;
Some Chinematic Engine bugfixes; [bug]inactive cameras;
bugfix om multitexturing; [next] Skeletal animation;
added videotextures; and some *.imd new elements;
Post-Catastrophic, in spirit green-piece simulator;
direction to Interface editor; enrichment by .ifn`s;
Imperial Game Engine 2 v41.2 [Praparing] LoadFlow.ifn; [Restored] Random.ifn; [Praparing] Box.imd UV tiling;
major uprising to version 41; added cloning of prefabs;
removed serious bug from previous one path;
asset cloner [alpha]; optimisations; some fixes;
Imperial Game Engine 2 v40.9 - big list of new features;
Imperial Game Engine 2 v40.7 [New] AniTE, TextTyping .iat; [BugFix] Camera, inactive 'near clip distance' preference; Imperial Game Engine 2 v40.6 [New...
example of cosmodrom, with starting space-vessel;
Imperial Game Engine 2 v40.7 [New] AniTE, TextTyping .iat; [New] IPrticle template;[Restoration] Axon, viewports save-state inactive;[pre-lpha Implemented...
[xpn~2365] Imperial Game Engine 2 v40.6 [New] IPrticle template; [Restoration] Axon, viewports save-state inactive; [pre-lpha Implemented] MaterialEditor...
[xpn~2365] Imperial Game Engine 2 v40.5 [New] "DDS" Extension; [Restored] preference: current texture engine;
-------------- [xpn~2365] Imperial Game Engine 2 v40.5 -------------- [New] "DDS" Extension; [Restored] preference: current texture engine; ...
[IGE2-40.4Project]SokoBan-1.3b project at post-alpha map stage; Not deployed;
[IGE2-40.4Project]SokoBan-1.3b project at post-alpha map stage
Imperial Game Engine 2 v40.3 roadmap: proceurall planets, lods, new gameengine core;
WindowsX86_[Project]SokoBan-1.3b - DEPLOYED project;
Sokoban- standart 3D variant of casuall game; Moving boxes to goals ones according to instructions;
Imperial Game Engine 2 v40.2 - coming to new materialsystem, that can contain unlimited count of textures;
Imperial Game Engine 2 v39.6 new improvements, flow functions, stability, and moving to cr
simple and most progressive; next line of features restoration;
[GameProject]SokoBan ------------------------------ template and textures,
-------------- Imperial Game Engine 2 v39.4 -------------- [FBugfix]RenderManager::MakeScreenShot() crash; [New] LawMaker, fog_enable.ifn
instruction: exchange *exe from SDK; source code need dependencies an vc 2008 sp1 express; for win10 vc2008 need activate net 3.5
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