Imperial Game Engine 2- academicall class of an game engine.'Give them bread and circuses and they will never revolt' (by the ancient-roman poet Juvenal)AAA Class gamedevelopment PC software.
Major version release; Thousands improvements;
Imperial Game Engine 2 v42.8.21[6464]-Support Binary-HEX Script data
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[xpn 2.2429]Imperial Game Engine 2 v42.8.21
[Bugfix]VivisectionCell, NULL project crash;
[Bugfix]Particle, Double side plane;
[Bugfix]3dModel, multi-texture loading;
[New] Support *.ttf, throught free type;
[New] "*.i_texture"(Pano), gameengine format;
[New] "Box6.imd", for skybox;
[Bugfix] Sub-model fetching, zero textures value;
[New] ipk, support binary-HEX code for text scripts;
[New] NormalMap, Bugfix;
[Bugfix] HEX, world save crash;
[New] "*.i_texture"(Pano): mip-maping, linear, nearest,- modes; Wrapping modes: short, tile;
[Bugfix] More accurate buffer static shadowing;
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[xpn 2.2427]Imperial Game Engine 2 v42.8.20
[Bugfix] ++float.ifn, --float.ifn; FloatToString.ifn;
[Bugfix] 2DText.imd, NULL value crash;
[BugFix] RayCollision.ifn;
[Bugfix] Shadows;
[Bugfix] 2DText.imd, 3DText.imd;
[Bugfix] CameraShake.ifn;
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[xpn 2.2427]Imperial Game Engine 2 v42.8.19
[Bugfix] Game mode, i_scene v.2 digitall atom, fails load;
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[xpn 2.2426]Imperial Game Engine 2 v42.8.18
[New] GameRelease, Clear all editors files from project;
[Bugfix] ResourceBrowser, inactive Finder;
[Bugfix] i_scene v.2 digitall atom, fails load;
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[xpn 2.2424]Imperial Game Engine 2 v42.8.17
[New] 2DCursor.imd, 3DCursor.imd, 2DLoadingBar.imd, 3DLoadingBar.imd, Set/GetActorDimensions.ifn;
[New] Deletins assets;
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[xpn 2.2425]
[New] Materials v2.
[New] Support '*.dds' textures format;
[BugFix] Axon, Flow save crash.
[New] i_scene v2, unlimited posoblities with canceling only 1ne prefab;
[New] Axon, added gizmo (bug) yet not calibrated;
[New] Axon, added gizmo (bug) yet not calibrated;
[Bugfix] Game, inactive window update;
[xpn 2.2422]Imperial Game Engine 2 v42.8.16
[Bugfix] InputManager, Complete keyboard keycodes support;
[New] Camera, frustrum culling;
[New] GetDistance.ifn;
[New] Map Editor, show/hide physics debug geometry;
[New] Material, Multitexture diffuse, tilescaling;
[xpn 2.2423]
[New] Axon, Virtual, Alien viewports nos 11,9 of 16;
[New] FloatLimiter.ifn;
[Bugfix] Extreeme Editor overlocking optimizations;
[xpn 2.2421]Imperial Game Engine 2 v42.8.15[6344]
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[BugFix] Material Editor preview bad index;
[New] TextureEditor, effects HMirror,VMirror,Degree, Rotate90ClockWise,Rotate90AntiClockWise,
Rotate180,ShrinkB,ResampleBicubic,ResampleBilinear,ResampleBox,ResampleNearest,
RotateHue,ConvertToGreyscale,ConvertToGreyscaleRGB,ConvertToMono,Rescale,
Brightness,BlurVertical,BlurHorizontal,Blur;
[Bugfix] Material Editor, no texture preview;
[xpn 2.2417]Imperial Game Engine 2 v42.8.14[6344];
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[New] Bloom, hdr Effects;
[Bugfix] unoptimized, Material loading taftology;
[Bugfix] Texture load clamp-mode;
[xpn 2.2420]
[New] Skinning;
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[New]ModelEditor, save clone, name definition variant.
[New]ParticleSystem, enable preference;
[Bugfix] Renderers, update since last frame;
[New] Particle, random delay;
[xpn 2.2416]Imperial Game Engine 2 v42.8.13[6314] GUI;
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[New]ModelEditor, save clone, name definition variant.
[New]ParticleSystem, enable preference;
[Bugfix] Renderers, update since last frame;
[New] Particle, random delay;
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[xpn 2.2415]Imperial Game Engine 2 v42.8.11 g.3 v0.1[6251]
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[New]IParticle, Emmiter.
[New]Timeline, track scaling.
[New]Select 3DModel.imd.
[New] Model Editor, select state preference;
[New] Button.imd
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[xpn 2.2413]Imperial Game Engine 2 v42.8.10 g.3 v0.1[6204]
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[Bugfix] Sphere.imd, inactive blending, materials;
[BugFix] AttachActors.imd;
[xpn 2.2414]
[BufFix] Zero positioning bug;
[New] Added Externall 3dmodel physics"Box";
[New] Package Editor, Physics Ragdoll Editor,- Forms;
[New] Added Externall 3dmodel physics"Box";
[New] SetCamera.iat, timeline renderer function;
[New] Timeline tracks: SetCamera Shake, Shake Amplitude, LookAt, LightOn, LightOff;
[Bugfix] ActorMover.iat, -1.INF values keys if zero or one key;
[Bugfix] Fader.imd, 2DText.imd;
[Bugfix] Camera, transforms crash;
[New] ImperialGameEngine2RenderManager::bool_show_statistics for Editor;
[Bugfix] Timeline fail compillation , missing key indexes;
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[xpn 2.2412]Imperial Game Engine 2 v42.8.8 g.3 v0.1[6170]
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[New] Files/Folders finall architecture;
[New] WorldTree Explorer, pre-alpha;
[New] Virtual-Reality gameengine mode;
[New] Spheroid.imd
[BugFix] HeightMapSector.imd, inactive world changes;
[New] "Debug" GameProject directory;(w/o Serialization);
[xpn 2.2413]
[New] Splash progressive mode;
[BugFix] Add .ipk, missing parsing;
[BugFix] 2DOverlay.imd, 2DImageBox.imd, inactive view;
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[xpn 2.2408]Imperial Game Engine 2 v42.8.8
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[BugFix] PhysicsManager, transforms of gladiators fail;
[Bug] NonAranged source-code;
[New] AniTE, actorlocalmover.iat;
[New] Fder.imd, FadeInOut.iat;
[xpn 2.2409]
[New] GetNow.ifn
[Bugfix] INetManager, inactive replication for server only.
[Bugfix] remove gladiator crash.
[Local] remove gladiator crash.
[Bugfix] Rotate i_3D_model unremoved exception.
[xpn 2.2410]
[New] Globall Physics mode.
[New]SetGameControllerSpeed.ifn
[New]SetGameControllerAngle.ifn
[BugFix] Unoptimised Browser for 60k assets at scripts operating;
[New] Speed-Fast total asset loading;
[Bugfix] Line.imd freezed world changes;
[Bugfix] Clear IScene all injects;
[Bugfix] Delete IScene;
[New] c++ GameController, jumping, streffing, run, *.imd collisions;
[xpn 2.2411]
[New] Using Shaders;
[BugFix] ShaderCompiller;
[Bugfix] Camera Debug Frustrum;
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[xpn 2.2405]Imperial Game Engine 2 v42.8.7
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[New] *imd setBlendingType preference;
[New] Texture Editor, Brightness, Blur, ConvertToGreyscale, RotateHue, ResampleNearest;
[New] i_sonic, relative position;
[New] mute videosound;
[bug] mono sounds in 3 space w/o listener;
[bugfix] AniTE, Show/Hide imd;
[xpn 2.2406]
[bugfix] inactive camera shake;
[bug] 2dText, i_3D_model conflicts;
[bugfix] Camera, dotscene serialization inactive;
[New] SkriLink, Total Packages exploring;
[New] SkriLink, Find in Packages templates;
[New] SoundManager, seconds offset;
[xpn 2.2407]
[bugfix] MapManager, unload map;
[New] Video2DOverlay, play *.ogv videos;
[bugfix] ScriLink, new i_3d_model default vs uid title;
[bugfix] Sound, 3D,pitch, volime;
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[xpn 2.2404]Imperial Game Engine 2 v42.8.6
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[New] ModelEditor, skeletal mesh bone manipulator;
[Bug] On some Windows Vista 0xc0150002 error;
[BugFix] Camera eternall 'NULL' serilization;
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[xpn 2.2404]Imperial Game Engine 2 v42.8.5
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[Bugfix]Clonned IScene prefab, can`t preforms world transformings;
[New]Clonned IScene as object oriented prefab;
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[xpn 2.2404]Imperial Game Engine 2 v42.8.4
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[Bugfix] Plane.imd, inverted geometry at i_3D_model adding;
[TrueBugfix] Camera.actor, missing possitions;
[TrueBugfix] VideoFile.actor, missing timer updates;
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[xpn 2.2404]Imperial Game Engine 2 v42.8.3
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[Bugfix] LawMaker, save scene flow into main Game.ipk;
[Bugfix] Render to Texture, can`t wirking with 'custom geometry';
[Bugfix] LawMaker, save scene flow without schemme;
[Bugfix] 2DText,3DText, invisiblity bad actors positions;
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[xpn 2.2404]Imperial Game Engine 2 v42.8.2
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[New] Create/Change/Remove/SetColour ICGLine.ifn`s;
[New] Utilities::GetTime.ifn`s;
[New] Camera:: Render To Texture;
[New] Plane.imd;
[New] AniTE, Vocate(text to voice).iat;
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[xpn 2.2404]Imperial Game Engine 2 v42.8
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[New] CreateCameraController.ifn;EnableCameraController.ifn;
[BugEleminate] Deployer, crash on finall deployment;
[BugEleminate] Resource Browser, crash on creating New Project from 'NULL current';
[BugEleminate] Axon, selected 3DModel, incorrect coordinate matrix;
[BugEleminate] LawMaker, OnSceneLoaded.ifn, more then 1x time;