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Imperial Game Engine 2 v40.9
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[Reimplemented] Hide/UnHide submodel;
[Restored] CameraShake,ifn/ SetShakeAmplitude.ifn;
[Restored] SetSubModelViciblity.ifn;
[Restored] Set2DTextColour.ifn;
[Restored] Set2DTextSize.ifn;
[New] Chinematic x35,x12,x5 milimeters cameraFocuses modes;
[Restored] SetILightViciblity.ifn;
[Restored] ILight position;
[New] SetICGLineWidth.ifn;
[New]SetICGEnableLighting.ifn;
[New]SetICGColour.ifn;
[New]DrawICGVertex.ifn;
[New]DrawICGLine.ifn;
[Modyfied] Impulse.ifn, var1 = f3 = wiile for count;
[New]SetBoolTrue.ifn;
[New]SetBoolFalse.ifn;
[New]SetNewStringValue.ifn;
[New]AddNewToOldSttringValue.ifn;
[New]SetNewFloatV4Value.ifn;
[New]PlusFloatValues.ifn;
[New]MinusFloatValues.ifn;
[New]MultipyFloatValues.ifn;
[New]DivideFloatValues.ifn;
[New]Line.imd;
[New]GetPositionISceneActor.ifn;
[New]GetDirectionISceneActor.ifn;
[New]SetPositionISceneActor.ifn;
[New]SetDirectionISceneActor.ifn;
[New] Axon, actors seed generator;
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Imperial Game Engine 2 v40.8
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Imperial Game Engine 2 v40.7
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[New] AniTE, TextTyping .iat;
[BugFix] Camera, inactive 'near clip distance' preference;
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Imperial Game Engine 2 v40.6
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[New] IPrticle template;
[Restoration] Axon, viewports save-state inactive;
[pre-lpha Implemented] MaterialEditor, diffuse_map;
[New] Demo, First clases, assets;
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[xpn~2365] Imperial Game Engine 2 v40.5
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[New] "DDS" Extension;
[Restored] preference: current texture engine;
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[xpn~2364] Imperial Game Engine 2 v40.3
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[Restorationed] OnRemoteEvent.ifn, RemoteAction.ifn inactive;
[Restorationed] Box.imd, textures 'sides verticall';
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[xpn~2363] Imperial Game Engine 2 v40.2
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[Restorationed] SkriLink, crash on delete package;
[Restorationed] SkriLink, deploy 'WindowsX86_Game';
[Restorationed] GameEngine, error of graphics colours buffer;
[Restored] 2DText.imd, missing coding/decoding 'empty space';