At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the world of Gothic 3 without loading screens. That's why they coded an engine by themself, called "Genome Engine". This multithread designed engine offers a great foresight, dynamic lighting (including self-shadowing), a dynamic weather system, depth of field, high quality reflections and bloom or rather HDR based on Pixel Shader 3.0 and DirectX 9. The vegetation rendering is provided by SpeedTree as well as Bink Video Techonology for video cutscenes,Ageia's PhysX physics engine for physic simulation and FMOD Sound System for sound playback.
В данной сборке объединены QuestPaket, ContentMod, LTM, Conquest, BalanceUltimate и сборка УСМ. Контент Мод...
Dramatically reduces loading times and nullifies stuttering, crushes some engine related bugs, and enables extensive debugger and crash logger for improved...
2023 Update. UI fix for 21:9 screens, fixes bugs with climbing in the original version, lowers down mouse sentitivity, etc. Some components are exlcuded...
Third major update for PLotR 2.0. The archive includes all the new features mentioned in our videos. Package updated 10th April 2024.
This zip file includes the best ini configuration for Gothic III, it works flawless on low and high end systems. REQUIRED 1.75.14 PATCH!
An oldschool action-RPG Gothic 3 came out in 2006, and as the most old games tend to - it has no native controller support. reWASD proposes you a preset...
This patch can be used with any localization of Risen as long as installation instructions are followed. All changes in this patch should be compatible...
So, already finished our next update to the Risen - ModStarter. In this time we fixed previous mistakes and added support of some online services - "Internet...