The Cyclone Game Engine is a cross-platform 2D/3D game engine built upon MonoGame and the XNA Framework to help make it easier and save time creating games. The engine is still in its infancy stages of development. It is primarily built to serve the needs of Steel Cyclone Studios' game projects. More updates are coming so stay tuned!!!
This is a short video demonstrating work-in-progress on the Cyclone Game Engine's particles. The particle system runs entirely on the GPU, using the vertex shader to animate particles. The fire effect is an animated billboard. The smoke is a custom particle system for creating a giant plume of long lasting smoke.
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