Brahma is a 3D game engine with a rather retrofuturistic design, intended for small studios and solo developers. It's being written from scratch in C++ using standard Windows API and no third-party libraries. This technology introduces an entirely new class of low-latency real-time engines that make special timing requirements, treating frames as video fields with a target time budget of 2-4 ms each, down from 16-33 ms frame budgets normally seen in game engines. It evolves in a different way than other modern engines, rejecting conventional BSP, Z-buffer, floating-point coordinates, and most of the lame screen-space effects in favor of innovative and efficient techniques. The engine is non-Euclidean capable to some degree; also it supports true displacement mapping for sectors as a means to virtualize geometry that affects collisions. The engine is also carefully designed to be easy and convenient to develop for, yet versatile and adaptive to any needs.

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Add media Report RSS Auto-align wall texture to slope (view original)
Auto-align wall texture to slope
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Ledsbourne
Ledsbourne - - 18 comments

Hah, this is something that would be so useful to have in regular Build/Mapster :D Glad to see your progress on this, the engine looks very promising and might be a natural step-up from Mapster I'll take in the future for more flexibility.

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Description

There's a special flag that tells the engine to adjust (move and rotate) wall textures to fit the reference surface slope. The texture will automatically move along with the slope as it changes.