This is an edited version of the Zero Editor executable which allows for more memory to be utilized past the vanilla threshold. This allows more stability when loading in higher poly models and higher res textures, but caution should still be taken.
>Brought to you by the EGM Team
With how Zero Editor loads in data, it doesn’t just pull it from the directory as it needs it, it tries to load all of it in at once, even if the object or texture isn’t present on the map.
So far we’ve only gotten it to handle a total of 512 extra stable.
When you cross 1 gig, things become incredibly glitchy, as in black terrain/sky, flickering buildings, 1fps, etc
Regardless, it’s still a lot more stable than Vanilla, which would just crash
It is still HIGHLY recommended you make separate low-poly editor objects of your mesh(s) so Zero editor doesn't crash or stutter.
Useage/Notes-
-You do not have to replace your old Zero Editor exe, this can be dropped into any of your ModID folders as-is.
-It is best to run Zero Editor as administrator.
-An error window may pop up when first running the exe. Running the program again should work fine.
-4k Textures are still extremely problematic.
-Too many 2k textures can also cause it to stutter, even on the lowest render setting.
>Brought to you by the EGM Team