Description

Part 10 of 15. Part 15 is raytracing and instructions and found in the comments section. This version uses hand applied RLE compression which was required to maximize its usefulness. In some cases it can both increase CPU requirements AND memory use, so just applying it to every texture was not good enough for my standards. RLE compression is technically lossless, so it doesnt distort the texture period making it technically superior at resolution parity vs even a modern lossy technique like BC7. Increasing the texture file size beyond where I have it will lead to crashes at 4k resolution.

Preview
Part 10 (Lovelace Optimized)
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Tags

Part 10 (Lovelace Optimized) has not been tagged yet.