Here's another Star Wars/Dark Forces themed mod for GZDoom. I was inspired by previous Star Wars doom mods, especially Ceejay's one for EDGE. It replaces Doom's weapons, enemies and (almost all) decoration objects. Most projectiles are 3d models of Star Wars blaster effects. Gameplay is changed quite a lot, there aren't any hitscan attacks but projectiles typically move quite fast. Infighting is also extremely rare and only happens between imperials, aliens and bounty hunters (they won't attack their own team). The Icon of Sin is also replaced with a more traditional boss enemy... Emperor Palpatine! (This is an earlier version of the mod which doesn't include force powers for the player)

Xim's Star Wars Doom (v1)
Ximmerman Author

Had to do a bug fix with the Mancubus replacements not triggering the "Dead Simple" style map triggers, thus breaking some maps. It should work now. Let me know if there are anymore issues.

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