Patch 2.0 is out! Some of this changes behaviors of scripts, I'd recommend to the people who did have obvious issues to probably reinstall.
I couldn't recreate a lot of these bugs, so the solutions are kinda brute forcey.
It's like, say you have a chicken and you loan that chicken to people, but people keep saying the chicken is catching fire even though, reasonably speaking, the chicken shouldn't be catching fire. Now you can't make the chicken catch fire to find out what's wrong.
But to stop it from catching fire, you just submerge the chicken in water, constantly. Either way, should work.
Fixes:-change description and behavior of some items-fix robes-adds messagebox to some puzzles, tells players to go away and stop expecting instant gratification.-change masscroft's fight a bit, mostly just lowering the pit so he'll take his hit faster (really annoying that ragdolled things don't set off trigger zones).-Fixes AI issues, Llavados dying, appearing in places he shouldn't, Archeron not appearing, etc. -Add an option to go to an area and simply spawn Llavados if he doesn't spawn at level 15. If the mod never worked for you originally, go to Fort Neugrad, to the lake just south of it, and activate the strange glowing light there. It's hard to miss.-Repeating Music Issues fixed-make it so that player doesn't spawn in lava in the Derivative Of Aka