Command-line tools for creating Half-Life/Counter-Strike textures (wad files) and sprites. They can process true-color images with transparency, and accept a variety of file types (including Photoshop/Krita files, and Gimp/Aseprite/others via external conversion tools).
WadMaker and SpriteMaker are command-line tools that can turn directories full of images into Half-Life (GoldSource) wad and sprite files. Existing wad and sprite files can be updated more quickly because only added, modified and removed images are processed by default. WadMaker can also extract textures from wad and bsp files, or remove embedded textures from bsp files, and SpriteMaker can also convert sprites back to images.
Both tools accepts image files (png, jpg, gif, bmp, tga), Photoshop files (psd, psb) and Krita files (kra, ora), and can be configured to call external conversion tools for other formats (such as Gimp and Aseprite). They will automatically create a suitable 256-color palette for each image, and they will also apply a limited form of dithering, which can be disabled if necessary. For transparent textures, the alpha channel of the input image is compared against a configurable threshold, but it is also possible to treat a specific input color as transparent. For water textures, the fog color and intensity are derived from the image itself, but they can also be specified explicitly. All these texture-specific settings can be overridden with a plain-text wadmaker.config file in the images directory. Some common sprite settings such as orientation and texture format can be specified in the filename of an image.
The aim of these tools is to simplify wad and sprite making as much as possible. Dragging a directory onto WadMaker or SpriteMaker, or running a single batch file, should be enough to turn a directory full of images into a wad file or into a directory full of sprites. No exporting or converting, no palette adjustments, no clicking around in a GUI tool. Just modify some images, run a batch file, and go.
See the readme for more information, or go to the latest releases for the Linux or 32-bit Windows version.
its just command prompt :(
Are you having trouble getting it to work? Did you try dragging a directory full of images on top of WadMaker.exe or SpriteMaker.exe?
I just finished writing a tutorial about making textures with WadMaker over at TWHL: Twhl.info