Single-player Return to Castle Wolfenstein™ mod. Powered by RealRTCW 2.0. Voices and texts in English. Original game is not required to play.
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Microsoft Windows exclusive single-player standalone modification of Return to Castle Wolfenstein™. Powered by RealRTCW 2.0. Voices and texts in English (US). Original game is not required to play.
Modification solo indépendante de Return to Castle Wolfenstein™ exlcusivement sur Microsoft Windows. Tourne sur RealRTCW 2.0. Voix et textes en Anglais (US). Jeu original non requis pour jouer.
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As stated earlier, original game is not required to play. Extract tda.zip wherever you want on your computer. Open the extracted folder, called The Dark Army UPRISING, and run the wolfsp.exe executable inside it to launch the mod. It is recommended to place the directory (the folder that contains the executable) directly on your desktop, to avoid potential issues. Good game!
Comme déclaré précédemment, jeu original non requis pour jouer. Extrayez tda.zip où vous voulez sur votre ordinateur. Ouvrez le dossier extrait, intitulé The Dark Army UPRISING, et lancez l’exécutable wolfsp.exe à l'intérieur pour lancer le mod. Il est recommandé de placer le répertoire (le dossier qui contient l’exécutable) directement sur votre bureau, pour éviter d'éventuels problèmes. Bon jeu!
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- Operating system (OS): Microsoft Windows XP
- Processor (CPU): AMD Athlon; Intel Pentium II 400 MHz
- System memory (RAM): 128 MB; 256 MB
- Hard disk drive (HDD): 1.1 GB
- Video card (GPU): 16 MB of VRAM; OpenGL compatible; DirectX 8.0a compatible
- Système d'exploitation (OS): Microsoft Windows XP
- Processeur (CPU): AMD Athlon; Intel Pentium II 400 MHz
- Mémoire système (RAM): 128 Mo; 256 Mo
- Disque dur (HDD): 1.1 Go
- Carte vidéo (GPU): 16 Mo de VRAM; compatible OpenGL; compatible DirectX 8.0a
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- LEVELSHOTS
- Base (D/N): Loading screen fixed
- MAPS
- Village (D/N): MAP/AI fixed
- Sewers (D/N): AI fixed
- Crypt (D/N): MAP/AI fixed
- Track (D/N): MAP/AI fixed
- Base (D/N): MAP/AI fixed
- MODELS
- Misc: Missing GIBS textures added
- Map Objects: Missing TORTURE textures added
- Weapons: FG42 magazine texture enhanced
- SOUND
- Music: Volume decreased
- Pick-up: MEAL sound altered
- Scripts: FILELIST cleaned
- World: WIND volume decreased
- TEXT
- English (US): BASE CLIPBOARD #3 display fixed
- TEXTURES
- OSA: CHATEAU-like textures enhanced
- UI
- Assets: CURSOR/title screen elements revised
- In-game: SETTINGS accessibility implemented
- Main: DIFFICULTY system implemented
- Notebook: Display improved
- Options: Display improved, options added
- System: Display improved, options added
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- The Dark Army UPRISING
- gl (616 KB)
- openglv3.dll (272 KB)
- openglv5.dll (344 KB)
- main (1.11 GB)
- cgamex86.dll (612 KB)
- qagamex86.dll (744 KB)
- uix86.dll (265 KB)
- wolfsp.exe (1.36 MB)
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Torrent pls.
Awesome!
Thanks mate. Merry Christmas and Happy New Year. XD
Cmd_AddCommand: map_restart already defined
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...assuming 'gl/openglv5.dll' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\gl/openglv5.dll.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...1 PFDs found
...hardware acceleration found
...PIXELFORMAT 1 selected
...creating GL context: failed
...failed hard
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\3dfxvgl.dll' ): failed
...shutting down QGL
...initializing QGL
...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 32
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): failed
...releasing DC: failed
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Q_strncpyz: NULL src
===============
I got this error on an old dell E520 intel dual core with AMD 5450 card.
win7 x64
opengl32.dll versions:
32bit 10.0.14393.0
32bit 5.1.2600.5512
32bit 6.3.9600.17415
32bit 6.2.9200.16384
64bit 6.3.9600.17415
32bit 5.1.2600.2180
64bit 10.0.10586.0
64bit 10.0.14393.0
32bit 6.0.6000.16386
64bit 6.0.6001.18000
32bit 10.0.10586.0
32bit 6.1.7600.16385
32bit 6.3.9600.16384
32bit 5.1.2600.2180
Could someone recommend a opengl32.dll version from the list above that definitely works with the game ,it might help as i'm trying to get the game to run .
I was thinking it's because the game is trying to load the resolution at 640 x 480 which my monitor can't do from a game startup .
I can't change the res. from a config file because the game won't start
and make the config file that i need to get into (usually in my savedgames folder.
Can someone tell me how to fight most of enemies in such small space. I'm now in fight with 1.Super Soldier but its ******* impossible in such small space and without any health packs. And that room in same mission with 2 ProtoSoldiers and Lopers that was pain in ***! Nice story, but I thought something more. And if someone can finish this game than good job...
Do you have the latest version of this mod? The latest version is 1.1, and there's a download link to it above.
The previous version (1.0) contains some bugs and the Super Soldier fight is improved in the newer version (1.1). Give it a try if you haven't already, and you can find 2 health packs in the room with the Super Soldier in the newer version.
My advice is to quicksave frequently, and you can complete it.
Hello. I found that I always couldn't complete all the task in the third level。 I don't know if I did something wrong.
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