Demo for a limit-removing map for Doom 2, based on Doom's E1M6.
Demo for the sixth in my series recreating "Knee Deep in the Dead" as standalone maps for Doom 2. This one is based on E1M6, Central Processing. It has many of the original map's iconic spaces reinterpreted by my personal vision. This is a limit-removing map, but if you want to hear the custom music, use a source port that has .mp3 support.