Add file Tiberium Insanity 3.3
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Tiberium_Insanity.zip
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Firehawk-Ph4ntom
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b0fcc10c163d3a778636aaa4066acd05
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New version with some bug fixes and also fixed the crash issue with GDI steamroller AI. Enjoy!

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Tiberium Insanity 3.3
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Teimuraz
Teimuraz

thanks for updating, its great mod, i like that defences can get veterancy its cool also ne buildings and etc. i like everything in this mod, but it would be just awesome if you add new vehicles and add other fractions like zocom,steel tallons and others coz its impossible to play conquest than there is no doubt this mod will be N1 for kanes wrath <3 one more time thanks and keep it up, you are doing great job ;)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

The point of the mod was to remove sub-factions
I dont know if i will be ever able to fix global conquest's bugs and glitches unless i re-add those sub factions back in (maybe there is another way to fix the global conquest but idk). However, it should still be playable for the most part (you can still train strike forces and build bases and all that)

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Teimuraz
Teimuraz

yes i can build base and strike force but when ai is creating strike force of other factions and go to battle phase game crashs, but if you re add those sub factions and with updates it will be perfect, me and my friends playing this mod and they also love this, with more and more it would be more playable and interesting, you are doing great job its just my wish 😁 me and my friends would be verry glad. thanks for your answering all the time with questions, i am just really love this game so when i find this kinda great mods i am really exited...

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Guest
Guest

When you play or investigate the other 10+ good mods others have made for the game... are you allowed to add their work into yours? I'd like to play a mod that has the maximum amounts of mods processed into it, whilst keeping the campaign balanced. Some go overboard already, but that is really how the armies are supposed to be, adaptable and varied. How do you stand on this position? Do you think you want to add extra mods? Simple ones, like adding the option for vehicles to purchase their own upgrades after they are produced etc?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

I dont "add other people's work" into my mod
I make my own mod content. However, i dont know how to model or got the time to do so. This is why i use models from other cnc games like twilight and ra3. TE models are also part of it as i know that carnius made them public assets
And no, i dont like to mix mods or add ones into mine. I feel like it ruins the gameplay

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Teimuraz
Teimuraz

i understand that adding others mods isnot nice thing to do and also you wouldnot want it, i just made refferance and it was just my wish for conquest mod nothing else, great mod, good luck :)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

I mean, i also would love to get the campaign and the conquest working for this mod, but for right now im busy with university and porting the mod over to tiberium wars. However, acter that's done, ill get back into kanes wrath and see what i can do

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Teimuraz
Teimuraz

:D oh i get it now you were answering guest not me :D i was wondering what did i wrote that made you mad :D

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

Nah im not mad. I just want people to understand what is going on. As for your comment, yes, I WILL fix campaign and even make it harder. But i'm unsure about global conquest

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Guest
Guest

我不尊重小偷

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Guest
Guest

Please check this out and fix it
GDI AI player always spawn several foxhole and of course it all float in the air
it feel annoying I need you to investigate this
however thanks for your attention!
my english isn't good sorry for that

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

ah that's just the AI doing it's thing, it's been there for a while now. It's annoying, i know, but i can't really prevent them from doing that unless if i tell them not to use foxholes anymore (which i might if many people agree)

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Guest
Guest

Thanks a lot for replying
don't spend too much time on working
just have enough rest take care!

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

Thanks! You take care too

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Teimuraz
Teimuraz

i have one question can you make this mode for tiberium wars playable, play campaign with this mod would be interesting :) if its possible ofcourse :)

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

Join my discord for a special surprise! :P

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Guest
Guest

What kind of surpise? I just discovered this mod and I would also like to play campaign with it :)

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Numesh
Numesh

Settings lowered, 4gb patch; My pc runs 16BG ram and game crashes at around 5gp ram used in game. Crash Crash crash with 25+ errors online and offline. Mod doesn't crash only when playing on official EA maps.

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

You cannot play on low settings. It has to be on high

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Numesh
Numesh

I've tried everything. You need to fix the coding or something with this mod. I can't finish a game without errors and crashing.

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MatthewKnight1381
MatthewKnight1381

Your mod is great but I have a question. Will you be adding some units and structures like cabals obelisk and obelisk of darkness and the core defender and the dark twilight?

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Radu273
Radu273

hi! for me this is almost perfect gamepplay. not sure about the balance but besides that i like units, effects all that. one single thing i would recommend. you could put more c&c4; gdi units. for example at the gdi war factory you have 2 red alert 3 units which i feel they dont belong in the game. i would be very happy if you could replace them with c&C4; units. you have plenty to choose from.

good luck!

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Guest
Guest

hi guys hope youre well, ive tried to do the download, but it crashes onload up, any suggestions would be much appreciated?

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

Run the game on high settings

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KP_SapphireMK2
KP_SapphireMK2

Out of memory
12 addresses:
(unknown)(0): cnc3ep1.dat+36435 Debug::PreStaticInit+2306
(unknown)(0): cnc3ep1.dat+10872 (unknown)
(unknown)(0): cnc3ep1.dat+5918276
AptTarget::GetAnimationTarget+73732
(unknown)(0): cnc3ep1.dat+5918216
AptTarget::GetAnimationTarget+73672
(unknown)(0): cnc3ep1.dat+3513786
Debug::PostStaticInit+5039009
(unknown)(0): cnc3ep1.dat+5084532
Debug::PostStaticInit+5045574
(unknown)(0): cnc3ep1.dat+5481120
Debug::PostStaticInit+5442162
(unknown)(0):MSVCR80.dll+10683 endthreadex+59
(unknown)(0):MSVCR80.dll+10823 endthreadex+199
(unknown)(0):ntdll.dll+428356
RtlGetAppContainerNamedObjectPath+228
(unknown)(0):ntdll.dll+428308
RtlGetAppContainerNamedObjectPath+180

Because of the severity of this error the game will now exit.

Jeez man your mods had lot of problems dont you think?? 🤔🤔

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Firehawk-Ph4ntom Author
Firehawk-Ph4ntom

Run the game on high settings not low

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MUALI
MUALI

Can you please edit a bit of mod for me or can i have source code of the MOD

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Guest
Guest

Hey I enjoyed the mod but there are a bunch of bugs that'd really make the game less frustrating if addressed.
1. GDI foxholes float over the ground appearing out of nowhere which ruins the atmosphere of the game.

2. The difficulty of the AI has a lot of issues. In some maps they build like crazy even tho it's on medium difficulty in other maps they hardly recruit any units even tho it's on hard difficulty and the AI's characters are messed up too. Turtle character for instance is supposed to come with a lot of defense building and less attacking however I found it that they attacked me with nothing but waves of waves of mammoth tanks and I was playing against GDI ON MEDIUM DIFFICULTY with a turtle character.

3. Idk what it is but the graphics of the GDI units and buildings look a bit off they're too sharp making them look as if they're breaking out. this part's a preference but I didn't like the blue hue that GDI had like everything they build looks like as if it's been washed ashore.

4. this is just a suggestion I really liked that you added temple of Nod to the buildings we can build I was wondering if you could add the huge wormhole structure to Scrin cause that building looks cool af.

5. when units max out their rank in game they usually change the color of their attacks for example avatars attack with blue laser beams it'd be really fun to see the units you added do the same thing.

overall I really enjoyed the thing that really bummed me off was the inconsistency of AI's difficulties from game to game. Great job hope you address some of these.

Cheers.

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Guest
Guest

The mod’s interesting
But my biggest issue with the mod is that the AI be pretty trash at building defences like they build no defences on nightmare mode
The difficulty’s pretty messed up too
Like before I installed the mod I wasn’t even able to win the AI on medium difficulty now I fly thru them on brutal difficulty so what I’m tryna say is that it ain’t challenging enough

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laflam3
laflam3

The AI doesn’t build any sort of defensive structures
GDI graphics look all weird
Foxholes appear outta nowhere floating above ground
Global wars are all bugged
The AI difficulty systems are flawed really badly ( this is a really big issue)
Explosions leave a mark on the ground which is fine but the graphics of where stuff have been exploded can really use some rework
It’d be cool to add some extra structures to Scrin too
Snipers technically are supposed to be op against infantry in this mod it’s the other way around they’re only good against vehicles really don’t like the fact that the attack animation for snipers is different either
Since we can use a building to lift the fog of the map and make all the map visible it’s not necessary to have a timer in global wars that lifts the shroud for us and shows us the stealth units
The mod has a lot of potential but it’s packed heavily with bugs if you work them out I really think your mod will have the potential to stand out
Peace

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laflam3
laflam3

You shouldn’t have changed the way beam cannons look
They looked pretty fine before didn’t need a reskin

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laflam3
laflam3

Maybe try to add the other factions too. it would add more variety to the mod like mantis for blackhand or shard launchers for traveller 59 I think.
The Rocket squads for Nod also looked hella good before. I’m not really in favour of their new look! you know before you changed the way they looked, they looked quite different from GDI’s rocket squads and that definitely was an advantage cause it creates more variety
I really hope you give this thread some attention and fix the bugs on your mod cause it has a lot of potential
GDI units and building have white lines where they’re supposed to have black lines so please address that issue too if you get a chance

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