Full latest version! Now with tons of expanded features never seen before in MEDIEVAL 2 TOTAL WAR! Thanks to the M2TWEOP PROJECT! This latest version brings a HUGE quality improvement to the mod, making features once clumsy now look totally professional! The game is also faster and more enjoyable!
---------------------Third Age Total War 4.5--------------------
GENERAL INFO:
Not compatible with save game from previous versions.
Not compatible with MAC
This is the main, latest standalone release. You don't need any previous version of TATW installed.
This mod includes a tool called M2TWEOP. It's a memory patch editing of the original game executable (NOT AN EDITED VERSION OF THE ORIGINAL GAME .EXE!). It enhances the game, expanding its original hardcoded limits, allowing the game to have more features.
This mod IS NOT COMPATIBLE with other mods like DAC.
You need MEDIEVAL 2 TOTAL WAR: KINGDOMS installed (it can be any of the expansion campaigns)
4.5 CHANGELOG
- TWEAKED OSGILIATHS FORTIFICATIONLEVEL SCRIPT
- TWEAKED SETTLEMENT STRATMAP MODELS UNDER FOG BUG
- TWEAKED TERRAIN IN ETTENMOORS REGION
- FIXED DUPLICATE BOWYERS IN GUNDABAD
- TWEAKED SOME SETTLEMENT REBUILD EVENTS
- FIXED RELIGION COUNT BUG
- TWEAKED UTUMNO CUSTOM SETTLEMENT
- ADDED REQUIRE OF "ROADS" HIDDEN RESOURCE TO BUILD THE FIRST LEVEL OF THEM (EDB)
- REDUCED RECRUITMENT FREQUENCY OF DWARF BREACHERS UNIT
- DOWNGRADED ROCK THROWING UNITS (TROLLS AND ENTS)
- FIXED DWARF BALLISTA WRONG MODEL UV TEXTURE MAP
- FIXED SNOW TROLLS TEXTURES
- SOME TEXT TWEAKS IN DESCR_BUILDINGS.TXT
- ADDED INFORMATION ABOUT THE RESTORARION OF OS-IL-EDIL
- FIXED HOUSE OF KINGS NOT AVAILABLE TO BE BUILT IN ANNÚMINAS SETTLEMENT
- FIXED SIEGE TOWER DOCKING IN ARNOR CASTLE (TERRAIN EDITING)
- NEW GOBLINS CAPTAIN AND GENERAL STRATMAP MODELS
- NEW MODELS FOR SOME GOBLINS UNITS
- TWEAKED GENERIC DWARVEN SETTLEMENT TERRAIN
- FIXED SILVAN ELVES CITY WRONG BATTLEMODEL
- FIXED DUPLICATED UNIT RECRUITMENT
- SOME CHANGES IN STRATMAP TERRAIN
- TWEAKED ROADMARKER POSITION IN EREBOR CUSTOM SETTLEMENT
- FIXED WRONG UNIT INFO IMAGE OF DWARVEN GARRISONS
- FIXED ORC SETTLEMENTS CORE BUILDING IMAGE
- TWEAKED ANGMAR ARMORED WARGS MODEL
- FIXED WRONG SIZE OF SIEGE TOWERS
- REMOVED WEST OSGILIATH FROM CUSTOM BATTLE MENU
- FIXED UNIT DEPLOYMENT OVER WALLS ON RESTORED EASTH OSGILIATH
- NEW GENERIC SETTLEMENTS FOR HARAD (battlemap and stratmap models)
- REWORKED SETTLEMENT UPGRADE SYSTEM (NON ORC FACTIONS WILL BE ABLE TO UPGRADE HIGHEST LEVEL GENERIC ORC SETTLEMENTS/CASTLES (SO TO AVOID, FOR EXAMPLE, GONDORIANS LIVING IN ORC TENTS FOREVER))
############## HOW TO INSTALL AND PLAY: ##############
DISABLE YOUR ANTIVIRUS.
EXTRACT THE CONTENT OF THE .RAR FILE INSIDE ...\medieval II total war\mods
Add M2TWEOP GUI.exe AND the entire mod folder to the antivirus exceptions. OTHERWISE THE ANTIVIRUS WILL DELETE FILES IN THE MOD FOLDER.
NOW YOU CAN ENABLE YOUR ANTIVIRUS AGAIN.
RUN "M2TWEOP GUI.exe" ALWAYS AS ADMINISTRATOR
THATS ALL
############## BONUS ##############
IT IS HIGHLY RECOMENDED TO USE LAA (LARGE ADRESS AWARE)IT ALLOWS THE GAME TO USE MORE THAN 2GB OF RAM. (MED 2 IS AN OLD ENGINE THAT USES ONLY 2 GB), IMPROVING PERFORMANCE AND AVOIDING CRASHES. LAA ALREADY IS IN THE PACK OF THE MOD DOWNLOAD.
WARNING. IF YOU USE A CRACKED STEAM VERSION (1.52) OF MEDIEVAL 2 TOTAL WAR, APPLYING LAA WILL CAUSE THE GAME TO CRASH AT STARTUP. TOTALLY PREVENTING YOU FROM RUNNING THE GAME.YOU NEED EITHER A STEAM ORIGINAL GAME (1.52) OR A CRACKED NON STEAM VERSION (1.50)
HOW TO INSTALL LAA:
AFTER INSTALLING THE MOD, GO INTO ITS FOLDER AND FIND Large Address Aware.exe. DOUBLE CLICK IT. A WINDOW WILL OPEN.CLICK THE "..." BUTTON AND NAVIGATE TO THE ORIGINAL MEDIEVAL 2 GAME FOLDER, SELECT MEDIEVAL2.EXE OR KINGDOMS.EXE (DEPENDING ON YOUR GAME VERSION).CHECK THE BOX IN STEP 2 OF THE WINDOW.CLICK "SAVE" IN STEP 3.CLOSE THE WINDOW. ITS DONE. YOU ONLY NEED TO DO THIS ONCE, FROM NOW ON YOUR GAME IS PATCHED.
#################### TROUBLESHOOTING: ######################
THERE IS NO VIRUS IN THIS MOD. THE MEMORY PATCH THIS MOD USES (M2TWEOP) IS OFTEN RECOGNIZED AS A VIRUS BY ANTIVIRUSES, BUT THIS IS A FALSE ALARM. ITS JUST THAT ITS A "ROGUE" TOOL SO ANTIVIRUSES TEND TO SEE IT AS A MENACE. THERE IS THOUSANDS OF PEOPLE PLAYING THIS MOD NORMALLY. ANY PROBLEM YOU GO THROUGH IS VERY LIKELY RELATED TO YOUR ANTIVIRUS DELETING THE MOD FILES. MAKE SURE YOU FOLLOWED THE INSTALL INSTRUCTIONS CORRECTLY.
If you're still having any problem in running this mod, try the following solutions in sequence:
1 - Check the game installation folder. If you installed MEDIEVAL 2 in an external HD, for example, that migh lead to problems. Install the game in the standart folder.
2 - Double check if you unpacked the MOD inside the /mods folder and not anywhere else.
3 - If you get a crash saying you need Kingdoms, then just make a copy of medieval2.exe and rename it to kingdoms.exe
4 - If you cant launch the game, see if your medieval2.exe and kindoms.exe launcher are of the same size. If not, delete kingdoms.exe, make a copy of medieval2.exe and name it kingdoms.exe (both launchers should be 19 212 kB)
5- Try removing/enabling compability settings for your medieval2.exe and kingdoms.exe, as seen below. This seems to work differently for everyone, so you need to try the variants for yourself. (for example for one person, medieval2.exe in compability settings makes him unable to start the game, while for others it works)
6- Install visual DirectX/Redist c++ from here:
Docs.microsoft.com
This will fix the "cannot load .../MTWEOPLibrary.dll" error.
----TIPS FOR CRASHES DURING GAME----
If you crash upon loading saves/starting campaigns, try running a quick/custom battle first.
If you have low FPS, try to turn off shadows, decrease unit size, or decrease your graphics in general and give high priority to Medieval II in Task Manager. If you have lags/lows FPS, you can try this TOOL.
If you have steam overlay enabled, it should help with performance greatly, if you disable it.
#################### KNOWN BUGS: ######################
THE MOD IS NOT BROKEN. IT'S BEEN TESTED FOR LONG, THOUGH YOU MAY CROSS THE FOLLOWING ISSUES...
- Random crashes can happen. Its a mod. If the crash happens everytime you try to fight a specific battle, try autoresolving the battle.
- Menu problems like crashes and returning to the previous menu after clicking a button is either a problem of corrupt installation or corrupt download. The same goes to sound problems. Playing in windowed mode can also cause crashes.
- Weird bugs like not being able to build or recruit units in settlements is due to corrupt download or installation. Simply download and install it again.
- The bridge of Erebor is bugged for some players, while it works absolutelly fine for others. I have no idea why. For now its a bug I can't fix.
- The Uruk Bombardiers unit will cause the game to crash if the unit detail in video settings is NOT set to "highest". For now its a bug I can't fix.
- The siege bomb unit (Isengard) is not fully functional for AI. Cant make it better for now
-Sometimes the One Ring feature will bug, saying the ring was found in two different settlements at the same turn. There is a fix planned for future versions.
- The bridges of the trade posts custom battlemaps are bugged. Still didnt decide what to do with it yet.
Thank you for this, DAC and DCI are good, but the original TATW was lore and trilogy friendly. MOS was great also. I will report bugs, thank you again.
OMG FINALY!!! Love you man!
- REWORKED SETTLEMENT UPGRADE SYSTEM (NON ORC FACTIONS WILL BE ABLE TO UPGRADE HIGHEST LEVEL GENERIC ORC SETTLEMENTS/CASTLES (SO TO AVOID, FOR EXAMPLE, GONDORIANS LIVING IN ORC TENTS FOREVER))
at least someone is reading the changelogs. THANKS
Siege troll are absolutely unstoppable, please hurl them into space
I've already downgraded their power in the last release. Anyone else thinks its still too powerful??
Yes, I think so too
Yes. Mumaks are even worse ! Mordor can't match its power to its servants from south.
thanks!!!!
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I´m just going to say that i love you, the last time i played third age was when the original version first came out. I can´t believe that i wanted to play this mod again this past week and i found that you have this amazing rework and refresh mod. If i found something odd i will give you feedback, but i know this is going to be awesome.
Absolute legend, thank you for your amazing amount of hard work!
This comment is currently awaiting admin approval, join now to view.
1.) copy all saves into another folder (maybe on desktop).
2.) delete all saves from mod location folder
3.) paste one save into mod location folder and try to load (go chronologically, from the last save). If it crashes, delete it again from mod location folder
4.) when you find the save that works, you can continue the game from that spot on.
Had this happen to me also once. A save got corrupted.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Why all family trees were removed will you bring them back in next version ? I did not see it in changelogs or is it a bug ?
Trolls and Mumaks are OP as hell. Especially these second ones; I had a war against Harad and my OFFENSIVE campaign against them quite quickly turned into defensive war... And they took town after town... Mumaks are MUCH worse than trolls. Nearly impossible to kill.