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Full install of THERA: REDUX. Includes all previous additions.

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THERA: REDUX (Full release 3)
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Katzbalger88
Katzbalger88

Nice!!!)

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Hazzardevil
Hazzardevil

Any advice on how to deal with the Sycorax's Mammoths? I marched on their capital with a full-stack of my best units, playing as the Dracule. And my army was smashed by the Mammoths when they sallied out to attack me.

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Axetothehead Author
Axetothehead

Mammoths/elephants hate javelins and thrown axes.

If you can get these troops to distract and pepper them they will go down quite quickly.

Fortify archer and arty units with stakes, if the mammotha charge they will suffer for it.

Also, tarpitting them with cheap spear units whilst you hammer them with projectiles is a good tactic.

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Guest
Guest

Hey mate, great mod, only problem is CTDs every battle with the Spanish Conquistador faction - all other aspects of the game are fine. Have tried re-downloading and re-extracting twice but still seems to have same error. Just an FYI and something I can live with. Any chance of the next version implementing a dwarven faction from TA?

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Axetothehead Author
Axetothehead

can you test them out on custom battle.
see if any unit is causing it.

Send me your error log after a crash too

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Guest
Guest

Hello friend, my congratulations on your great mod. I have found a small error with the free company of pikemen. These mercenaries when you move the camera too far away the suits turn blue. It is a very small error. But it would be good to fix it. Continue with this great mod, has a lot of potential

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Cirnoski
Cirnoski

I tried to get the mod out of the windowed mode, but I could not edit the cfg file for some reason. I was wondering if you can help.

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Axetothehead Author
Axetothehead

Right click the cfg file, select properties, untick 'read only', save.

Open cfg file, change the windowed mode to fullscreen, save.

Right click the cfg file select properties, tick 'read only', save.

(This insures your settings will not auto-revert, weird med2 bug).

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Cirnoski
Cirnoski

Thanks.

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Guest
Guest

Greetings, after having dedicated a few hours of play to your mod I wanted to give you a couple of suggestions ... For example, the faction of the uruk domain, its captains could be orks ... the human captains are not very realistic ... you could also add some artillery unit and crossbowmen ... then the Romans could all the units throw the pilum ... that would look really great. Those are my suggestions, the rest is great.

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Axetothehead Author
Axetothehead

Glad your enjoying it chief.

To your questions:
I intentionally limited pilum use and separated them into heavy (no pilum, good armour, stronger) and light (has pilums, lighter armour, swifter) legionary troops to assist the AI after a lot of testing.

This means the AI will move its heavy legionaries directly towards the enemy (the player) to engage in melee whilst the 'light' attack with missiles first then engage after. Otherwise the AI tries to use the heavy troops like missile troops and gets them decimated instead of attacking.

The 'light' legionaries still have pilums and should be used alongside the heavys.

Regarding the Dominion, I intentionally made the captains Hadean humans, the Dominion has limited access to loyal human (hoplite, sword and archer) troops from the cities of Hadea.

Factions have deliberately built in strengths and weaknesses, so no crossbows/cavalry or heavy arty for the Uruks. All factions can however recruit limited mercenary units to take on some of these roles.

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Hooterharris123
Hooterharris123

Hi, how do i get the green and red highlights which are under the units on battlefield. Thanks.

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Hooterharris123
Hooterharris123

Its ok worked it out. Thanks

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senary
senary

I've played thera for years and I love this world, lore and factions but I always felt like mod is kinda unfinished.
I had no idea it has a remake, what a shame. Many thanks I'll test soon

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Guest
Guest

Its not working for me, i've followed all the instructions to the letter but every time i start it up an error pops up saying "we can't start this because we can't find kingdom.exe"

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Axetothehead Author
Axetothehead

Copy and paste your medieval.exe into the same folder that the med.exe is in, rename the copy to kingdoms.exe

Run the 4gb patch on both exes.
start the game with the Thera shortcut

Let me know if it works.

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Guest
Guest

Can this work with SS Portrait mod, or is there a portrait mod separately for Thera ?

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Axetothehead Author
Axetothehead

There are already a bunch of new portraits added on last release. You would have to manually add what you want, simply dropping the SS version in will create a lot of weird and unwanted mixups.

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cghopk
cghopk

"One thing I think a med2 mod of this type needs is much better/quicker artillery loading/firing animations, as the med2 are very slow and clumsy.

It is simple enough to edit the gunpowder infantry troops anims to make them more effective too, vanilla has a glitch that has some troops reloading twice."

Please tell me how to do this

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Axetothehead Author
Axetothehead

If you go to TWcenter, there are guides to animation/skeleton modding that explain it all. It seems complicated, but it makes sense if you follow them. You'll need a tool first, then you unpack the pack and skeletons. Here is a guide and dl link for a unpacker Tool. Twcenter.net

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Sheep_whisperer
Sheep_whisperer

What's up with all the salt the mod gives you if you try to play as the Inquisition? They look so cool I just wanted to try them out :(.

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Axetothehead Author
Axetothehead

HA! That's a plant from the original vanilla mod. But yea, idea is you don't play as them.

Been thinking of making them playable though, with some special mechanics.

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