Version 2.9 brings many new features and game play improvements with the most important being the addition of Epic class vehicles.
Update 2.9 - Clash of the Titans
Update 2.9 is here and brings with it many new improvements to game play making for more exciting battles with the addition of the new EPIC class units!
2.93 patch
- C&C Net properly changed to CNC Net
- Fixed an issue where structures would not appear properly in front of other objects.
- Fixed a small visual issue on the new Tiberium trees
- Green temperate trees have been improved
- Flametank explosion particles removed until I can find a fix for the height issue bug
- Classic Tiberian Dawn structures can now be captured, but don't do anything :P
- Raptor tank damage reduced slightly
- Hover MRLS damage increased slightly
- Mission 1 improved
- Mission 4 is now during the night
- Mission 5 Joseph will no longer C4 Kodiak
- Mission 6 wall pathing fixed
- Mission 10 AI will search and destroy if you choose to build in different location
- Mission 14 Overhauled
- Mission 19 Overhauled
- Final Cinematic Overhauled
2.92 patch
- Main menu background improved using AI image generation
- Vega will now be referred to a Joseph Shepard to avoid confusion with the original TS Vega
- Cameo color palette improved to utilize the color green properly (Tiberium Eruption Icon)
- All craters and scorch ground effects cleaned up and improved
- Craters on tundra maps have been made snow
- A total of 9x new Tiberium Trees can now be found on all maps including small, medium, and large size. Each size producing a different amount of Tiberium.
- The Ghost has damage and hit points increased roughly 10%
- (Map) Shoreline (2 Player) Remastered
- (Map) Return to Arrakis (6 Player) Remastered
- (Map) Past and Present (4 Player) Remastered
- (Map) Highway 16 (4 Player)
- (Map) Icy Shore's (2 Player) Improved
- (Map) Chemical City (4 Player) Improved
2.91 patch
- Harvester voice fixed
- Cerberus now has more hitpoints, increased rate of fire, higher base damage while fully veteran
- Colossus has more hitpoints, turn speed, rate of fire
2.9 Features:
- Epic units now available for both factions
- Hardcore AI now available in multiplayer and skirmish options
- Base defenses can now gain veteran status but with limited effects for balance reasons:
Veteran Rank 1 = Self Repair to 50% (slow)
Veteran Rank 2 = Increased Defense, slightly increased damage
- Newest version of cnc-ddraw available with config.exe available in game directory
- Campaign difficulty slider removed due to it not being implemented (as of yet).
- Sort games alphabetically icon fixed
- Multiplayer default options changed
- Epic units option available in multiplayer and skirmish menu
- Tree Targeting option now available in multiplayer and skirmish options
- Multiple Factory option now available in multiplayer and skirmish options
- Hero Character skirmish option now works
- All sensor arrays distance increased slightly
- Jumpjets deal 20% less damage vs structures
- Vulcan Turret deals slightly more damage overall
- Shipyards can no longer be used to base walk
- Marine's and Initiates now deal Armor piercing rounds when fully veteran
- Marine's weapon improved
- Triton when filly veteran has weapon trails
- New Dropship model, credits go to Stingerr
- Laser effects improved
- Laser turret now fires continuous beam at target
- Tiberium Spikes give proper cash amount 25, and 75
- Construction yards now have unique colored lights to differentiate them from one another.
- When a unit is affected by EMP they slowly take damage.
- Harvester voice changed
- Chain Link Fence added to game and added to several existing locations
- Campaign 5 added more detail
- Hand of Nod lights improved
- Refinery lights improved
- Waterfalls now animate properly
- Veinhole moster and Veins now work properly
- *New Map* Dueling Islands II
- *New Map* Casey's Canyon II
- *New Map* Icy Shores
Epic class vehicles
Veteran Upgrades to base defenses
Base defenses may now be promoted to veteran once they defeat a certain cost of enemies. I was concerned at the possible balance issues caused by this so their over effectiveness will not be as great as when a unit becomes promoted. They do receive a slight visual upgrade when they are promoted and can now self repair, though at a slower rate than the manual repair structure.
Multiplayer / Skirmish
There have been some major changes to custom matches and fighting against AI with the addition of multiple factory bonus option, tree targeting, and a more balanced AI wit the option of Hardcore Mode. The Harcore AI option when selected will test the player with a challanging AI that will attack you with greater force and speed than ever before, challange at your own risk.
Other Features:
There are many other changes such as new laser effects, rebalanced units, new skirmish maps such as the remaking of the classic Casey's Canyon, and EMP effects now damage targets that are effected. All these new changes will ensure a enjoyable experience to both new and veteran players!
Thank you for showing interest in this project and as always if there are any issues or bugs please post it on the main page and I will address it as soon as possible. Now may the Clash of the Titans begin!
did not expect this so soon!
Oh Man Here we GOOOOO!!!
so many changes in this version, i am tempted to retry the whole campaign :)
Sweet!
dk if it's only me but the Colossus Mech seems a bit buggy with its warheads. Sometimes they can't find their target but drop on the ground close to the building that the Mech is aiming at, thus unable to deal damage correctly; changing the Mech's positions may help eventually. Also sometimes though the Mech is able to deals damage, when it starts firing, the first few warheads just fly off, all the way to the edge of the screen like icbms by not hitting anything in the end.
Other than that, the ideas, models, effects and everything are just cool. Thx for the great work I'm really enjoying the new update!
Yes, for some reason in Tiberian Sun if I make a projectile fire in a direct straight line without an arc and the turret must first align to the target the first shot fires too soon and misses. I'll keep doing troubleshooting on this perhaps i can find a way to fix it. It's a bit funny though lol.
Yes it's quite funny actually. Thx for the info, so if it's the engine then I guess we just treat it as a "feature" for now lol
i love you game mod
how to install?
You don't need to install, just extract game to wherever you want and play with The Second Tiberium War.exe
The final mission remains unchanged. The friendly AI didn't bother aiding us and just idling their doing nothing.
Yes I did not do anything concerning the last mission this last update. With version 3.0 there will be a lot of changes including some campaign mission to help include the new mutant faction.
Than you.. You mod is BEATIFULL.
Thank you
The last mission obelisks are OP. How can beat them?
Well I don't want to give away the strategy but what I'll say is the mission is broken up into two phases. You can always prepare before hand before you begin phase two when it becomes crunch time making it easier for yourself.