The campaign finale of the the Second Tiberium War is here! This update features the final two chapters of the campaign and many other additions!
Update 2.8 Regenesis is here, the long awaited finale to the Second Tiberium War is complete and features an epic conclusion that I hope everyone enjoys. There are also new units, menu's, maps, and many game play balances and improvements!
Version 2.851 Patch Fix:
- Building swipe icon animation now has custom color for each faction
- Client, menu, and in game Cursors have been remade
- Selection box and hit point box colors have been improved
- Loading Screen text color changed
- Skirmish AI have been revamped making easy easier, and hard more difficult.
- Skirmish AI will now build Mammoth tanks, Scarabs, and Khetana
- Stealth Tank color fixed
- Spotlight tower new visuals
- Spotlight tower now has a sniper stationed inside permanently
- Cyborgs now self heal to 50%
- Terror Flame Tanks do slightly less damage vs heavy armored units
- Khetana's rate of fire, movement speed, and damage has been increased
- Vega's damage slightly increased
- Aircraft no longer spin and bug out when veteran
- Pyramid Obelisks now have longer range but deal slightly less damage
- Campaign 19 Nod power problem resolved
Version 2.8:
- M.C.V. no longer spawn out of the Shipyard when made primary
- M.C.V. names corrected
- Campaign 4 - Struggling to Survive mutants became ally properly
- Campaign 17 - Atrocity is now more difficult
- Vega's color changed Campaign 4 and 5
- All campaign missions have Viper replaced with the new Scarab
- Discord Rich presence is now available when playing
- Client faction icons improved
- *New* Stealth Tank model
- *New* Scarab unit, replaces the Viper
- Land mine now EMP mine and with new effects, select sound, and icon
- Medium Ion Explosion less pixelated
- Triton overall damage reduced, but increased against structures
- Hover MRLS moves and turns faster
- Tiberium tree's spread Tiberium 25% faster
- Tiberium Spike tech structures are here (Generates cash when captured)
- Tiberium Spikes can be found in the campaign and these multiplayer maps:
- Airfield Assault
- Best vs West
- Crater Conflict
- District 7
- Lone Lagoon
- Oilfield
- Stripline
- Scorched Oasis
- Shorline
- Snowland
- Tainted Scar
- Twilight
- Warmere Lake
- Airport Assault no longer has wrong settings set
- Aircraft no longer spin while veteran
- Terror Flame Tank greatly increased damage vs structures but slightly reduced hit points
- Disruptor slightly reduced damage vs structures
- Lasers deal slightly less damage vs heavy units except with obelisk of light
- Hand of Nod now requires either fusion plant as a prerequisite
- *New* Hover MRLS model
- *New* Mammoth Tank model
- Mammoth Tank no longer uses missiles to fire at infantry and fires slightly farther distance vs aircraft
- Land Mine buildup fixed
- Campaign 6 - Power of the Crystal - Completely remade!
- Airfield Assault (2v2) - new map!
- GDI Helipad named Airpad
- Raider now fires correct weapon vs vehicles
- Raptor Tank deals 5% less damage
- Pulse Cannon deals 10% less damage
- Pulse Cannon buildup fixed on dark maps
- GDI Weapons factory buildup fixed on dark maps
- Refinery Concrete fixed during dark maps
- Laser Turret Voxel Cleaned up
Campaign
The Campaign finale is completed now consisting of chapter 8 & 9. The final mission is also available and can be played by either faction. I’ve also remade cinematic 3 - Mystery Revealed to match with the new content and have revamped a few earlier missions that needed it.
Campaign 17 - Atrocity
Campaign 18 - In the Dark
Campaign 19 - Regenesis
The Basilisk
A new addition to the Brotherhood’s arsenal is the Basilisk, a dedicated Anti-aircraft unit and apc which is the new go-to unit to defend against air assaults.
Veteran Upgrades
Due to Tiberian Sun limited hitpoint regeneration I've reworked all veteran upgrades.
- Veteran Rank 1: Move Faster, Greater Sight, Regenerate Hitpoints
- Veteran Rank 2: Defense Increased, New Weapon / Greater Firepower, (any unique bonus that unit receives)
Briefing and Loading Screens
I've remade all the score, briefing, and loading screens in high quality and have designed them to look great no matter what resolution you play at!
Multiplayer Maps
We have a few new maps for you to enjoy as well as some remasters of previous ones.
District 7 (4 player)
Chemical city (4 player)
Major Changes:
Chapter 8 & 9 including:
- Mission 17 - Atrocity
- Mission 18 - In the dark
- Mission 19 - Regenesis (GDI)
- Mission 19 - Regenesis (Nod)
- Cinematic 5 - Destiny's Call
- Cinematic 6 - Revelation
- Cinematic 2 - The Master Plan Improved
- Cinematic 3 - Mystery Revealed Remade
- Mission 1 slightly easier
- Mission 3 slightly easier
- Mission 4 modified
- Mission 11 more difficult
Multiplayer/Skirmish Maps:
- District 7 (4) New!
- Warmere Lake (4) New!
- Chemical City (4) New!
- Atlantis now has ramps to water.
- Crater Conflict cleaned up.
- Scorched Oasis remastered
- Avalanche remastered
- Highway 42 remastered
New Units
- Added Basilisk for Nod, replaces heavy apc.
- Added Semi Truck (Gastank)
- Added Bio-weapon Truck (Campaign only)
- GDI and Nod construction yards and MCV's have been separated
- Smaller infantry available just follow the readme in TSTW/MIX/Scaled Infantry folder
Minor changes:
- Orca fighter and Banshee damage increased by 20%
- Disruptor speed reduced from 4 to 3
- Terror Flame tank now self repairs
- Raider can no longer fire upon aircraft
- Phoenix has 10% more hitpoints
- Nod AA pulse cannon damage increased 20%
- Stealth tank deals 15% more damage but has 5% less hitpoints
- Terror Flame tank rate of fire increased (not damage dealt per second)
- Terror Flame Tank explosion improved to imitate a compressed gas explosion
- Repair bot receives promoted bonuses if promoted by crates
- Stealth Tank Icon Improved
- Reworked all veteran upgrades.
- Green and Blue Tiberium fona now available on Tundra Maps
- Overcast and Mutant Gloom atmosphere lighting lowered
- Tiberium Eruption no longer spawns Tiberium.
- Loading and briefing screens visually improved and now work with any size resolution
- Temperate tree's cleanup up and no longer use neon green color palette
- Grammar improved in many missions and briefings
If there are any bugs or issues with the missions or game in general, please post them on the main page and I will address them as soon as possible.
Thank you for supporting this project and I hope you enjoy the campaign finale as much as I do!
- Ever_Valiant
Thanks for the great work!
great, il play it soon! :)
Mission 6 - Power of the Crystal, crashes when you complete the objective. I will be remaking the level since I was meaning to eventually, and it's a internal issue I can't resolve.
So if your game crashes don't worry, mission accomplished!
Thanks, Man. It's cool that you acknowledged this.
For both factions in the final mission, are the AI(ally) suppose to just idle? I'm just curious.
They do get attacked but do not retaliate.
Can you make it so that it plays the next mission instead of exiting to the client? I get really tired of clicking over and over again
I sure can.
Then please do good sir
So I looked into making the missions link together and I can but only if the entire campaign links together which means you won't be able to select them individually anymore. It crashes at the end of each mission if you start at any point in between not following campaign 1,2,3,4 etc.
Sadly I would have liked them to link as it makes sense but since to this limitation I'll be leaving it as.
Very well then
Never played this mod before and I just want to clarify so I understand better.
So the campaign doesn't follow on automatically - I have to run the game and select the next mission manually - and for each mission right?
You may select whichever mission you want to play without any requirements, just play them in order to follow the story. There may be a future update to allow for campaign progression by unlocking the next mission which I would like.
Thanks for your excellent work!
In campaign finale by NOD, if your Hand of NOD is destroyed, it doesn't appear immediately in the list of buildings to construct.
In order for Hand of NOD to reappear in the list, you have to built some primary buildings like power plant, etc (though it is not the beginning of the mission).
Ah thanks for bringing that to my attention, the power plant on the last mission is an advanced fusion plant and the hand of nod needs the regular fusion plant. I will change it so the hand of Nod requires either fusion plant as a prerequisite.
Thank you so much!
I would like to add that I enjoy playing TSTW for almost 2 years already...and I like ALL versions of all missions that appeared during this time...Thank you for your creativity, your idea of different GDI/NOD missions within one story, and your continuing efforts to make a perfect product! It's a real STORY, not just a mod!
PS Further to the current final cinema-scene, I really hope it is not the end...;)
Downloading NOW!!!
Final Sun Exe appears to be missing... Could you update it? Otherwise awesome work on the campaign. Love the map and the mission design. I have made a lot of custom missions years ago. If you are interested I can send you those over Discord since I do not have the time anymore to work on them. Best Regards Rufus
You have to open up the map editor from the folder.
Love the game! I wanted to know if there was a way to add concrete to the build list? I tried to edit the rules to allow it but it requires your permission.
In Rules.ini
[GAPAVE]
TechLevel=-1 (change to 1)
ctrl+f should bring up the search window.
Check out the introduction and first mission here:
I hope you enjoy your playthrough :)
Very much enjoying it so far!
Я скачал такую игру и нажал ее но появилось Main client executable (Resources\clientdx.exe) not found! как сделать?
Извините, я не говорю по-русски, пользуюсь переводчиком. Запустите «Вторую тибериевую войну.exe» Если есть какие-либо проблемы, пожалуйста, прочтите или переведите файл readme.
Me pide una version antigua del .net framework... lastima
Any version of windows after 7 should no longer require you to install .net framework.
Download:
Dotnet.microsoft.com
finally managed to play your campaign on version 2.851 and it was awesome,it left me hungry for more. i got to say that im imrpessed with the naval sytem you made. its so flawless. i wish to see more, maybe when you will have time to make other missions. i played the campaign at easy difficutly because i dont like to struggle and prefer to chill in gameplay, take my time with it and enjoy the story.
i guess i would have loved to see more base building missions and more naval missiosn especially with GDI.
Thank you very much, it took me years to make the entire campaign and there are a few I'd like to improve upon.