Full release of The Forgotten 1.2.5, featuring bugfixes and balance changes for the Forgotten faction and vanilla factions.
Changelog:
- Mutant Tiberian Fiend shard weapon impact particle effects converted to use DamageFX values
- Mutant Tiberian Fiend shard weapon impact sound effect added
- Electric Armor bolt weapon firing rate slowed from 0.85 seconds to 0.95 seconds
- Electric Armor bolt weapon now does an additional 25% damage against infantry
- Updated credits to include Egozi's contributions
- Crush nerf implemented: most vehicles receive a temporary speed debuff when running over enemy infantry
- Fixed shader and shader parameters for Forgotten formation preview models
- Tiberian Fiend herd string name fixed
- Bulldozer grinder weapon sound and particle effects no longer play when attacking infantry
- New sound effects added for Bulldozer grinder weapon
- Mutant Electric Armor bolt weapon damage particle effects dialed down
- Electric Armor upgrade state particle effects added to Bulldozer and Longhorn
- Mutant Electric Armor bolt weapon new bolt particle effects added
- Reworked Bulldozer weapon code again, should now work reliably:
- Bulldozer no longer crushes smaller vehicles but now uses its grinder weapon against them
- Bulldozer grinder weapon now immobilizes victims
- Bulldozer speed and turning speed increased
- New sound effects for Electric Armor weapon added
- Veterancy rate of fire buffs reduced by 50%
- Fixed part of Jeep fender on model rotating with turret
The Forgotten faction is missing in Skirmish for me...
EDIT: Apparently in version 1.2.4 I can play as the Forgotten, but not in 1.2.5.
How can i tell that i managed to update it to 1.2.5 in game? i'm not familiar with the game and modding this game is a struggle for me so how can i tell i did it right, please?
The skirmish AI doesn't appear to be working. All I'm seeing for them is the faction CY(Scrin/Nod/GDI).
Same, must have been an oversight.
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Having difficulty with opening mod. Doesn't show up in mods folder for Command and Conquer 3: Tiberium wars, I extracted to mods folder like any other mod.
D'oh! The file named "The Forgotten_1.0_Misc.big" is referred to as "The Forgotten_1.2.0_Misc.big" in the SKUDEF file. Renaming The Forgotten_1.0_Misc.big should fix the problem.
Jesus this mod does not mess around... First mission on hard, 1500 kills, 400 losses... I haven't needed to divide my attention across that many spots in C&C in a while...
Also, fun story, I accidentally set up bases at several of the AIs key reinforcement points, and since your units wont shoot at off map enemies, I would often lose a dozen tanks before I noticed that they were under attack...
I had to have killed at least a hundred firehawks...
holy **** you guys still updating this mod? im amazed!
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