Full version that includes TEOD 0.97.7 + a small patch.
YOU DON'T NEED TO INSTALL TEOD 0.97.7!!!
YOU DON'T NEED TO INSTALL TEOD 0.97.7!!!
YOU DON'T NEED TO INSTALL TEOD 0.97.7!!!
How to install:
1. Drag and drop the files from the archive into the game folder.
2. Remove/Rename Scripts and INI folders in Data folder.
3. Play!
Changelog:
Google Document: Docs.google.com
We recommend to start using GenLauncher for easier and more comfortable installation process.
You can find GenLauncher installation & usage guides in the archive.
Would be nice to have the option to manually install for those of us who do not like won't use, and don't have access to the Internet for that horrid little gen launcher.
So thanks for the update 👍🏻
And that's why we include the download here so you don't need gen launcher...
And it's really really appreciated thank you 🙏🏻😁
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how can i change camera height?
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please fix this
1: The mod in hard mode has become very easy
Please increase the difficulty of the mod like Continue 2.52
When I play continue 2.52 in hard mode, I win after hard
Please increase your mod difficulty too
2: add more damage in the Iskander K and nuclear weapons in particular and range also in nuclear weapons and most of the weapons
Look at the damage in mod "The Power of the west" :)
Man follow the install instruction and the AI will be hard :)
About damage and ranges we are balancing them according to PvP games. The mods you describe are almost unplayable in PvP due to mass dis-balances and are nice only for AI slayer guys :)
And you removed the Scripts and INI folders ?
And you are sure you don't have any files left from other mods that conflict with TEOD AI?
Hard AI is quite good and challenging if it's not for you means you have done something wrong!
ok i fix ai hard
but please Increase the damage range for topol-m to become realistic
mohamedhaafix
Why did you delete your comment ?
and Is there a naval part coming from this mod ??
if it comes will be in 2 years from now
Hh Why ??
If you add naval part to your mod It will be the best mod in the game after mod "contra"
After? ;)
hh :)
Hello. I´m using origin/stunde Null(german)as the basic installation for zh. Now, after unpacking zip 0.97.7 in my zh folder
- there is no teod launcher.exe After file extracting from zip
- I cannot "install" something (only unzipping and replacing data)
- zh starts Then with teod wallpaper but as a regular zh version - no mod!
Anybody please help???!!
Thanx
Andre
Check if teod file ends with .big. If not you have to manually rename them.
BR
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Hello, was the GLA AI tunnel network issue where they build 100 Tunnel networks in the base resolved?
Yes.
Thank you! Will play it today.
***** Dear Comrade /Alexei_Stukov Thank you for your Fantastic effort , A very very important suggestion :
- Why not combine each weapon from the four countries into one weapon ?, meaning that the United States, for example, does not choose from three systems, but is only one system that includes the three systems, and the same also applies to the rest of the other armies, such as the old versions
- This will make the game more exciting and more credible and allow playing with all weapons in only one role instead of playing three rounds
- Please please do this
- I'm honored to have played all your releases since 2014. Don't let me down
- Likewise, the chapter on choosing systems can be made available for each of the four countries in a special version, such as this version for those who wish to play in this way according to their mood.
Unfortunately we can't do that even I'm planing to reduce the number of units per faction in benefit to the rest to be more unique and with special roles.
We wish to make the mod looks almost like a pro game, but not like a mod that just puts 100+ new units with similar roles.
BR
- There are no similar roles in this, but there is a deprivation of the military integration of weapons for each country, even logically in a state of war. In fact, each country chooses from its weapons what suits its battle. When reducing the number of units, it results in a loss in the capabilities of the army for each faction of the four. For example, I Play in the Russian army and choose the tank system from the three systems. As a result, there is a severe weakness in the air force of the same army in the same role, as there are no Tupolov combat planes, which are very important for bombing enemy positions with missiles of great destructive power and from a long range, including It keeps the plane from being shot down by enemy missiles and likewise with the rest of the other armies. It does not happen in war. The truth is that there are restrictions on any specific weapons for use. War is a war. Everything is permissible in it as long as it is a war.
I hope you will reconsider this very important matter
War is war in reality, but in game such reality aspect can't be represented. We can't make different units unique enough to justify their need.
Balancing 100 units is really painful aspect. We are not gaming studio, but mainly 3 people trying to do something huge. We can't do such a huge balancing.
Maybe after we finish with all sub factions and EU faction, then I may conciser to make a version with all units or at least most of them.
BR
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This may be a very 'ME' Issue, but I can't play with the Screen Up-Close.
When using 4K at 60Hz, Maps can seem very Zoomed-In.
It was bad enough on 1080p, but this is a bit nuts, LOL.
I'd prefer not to have to go through every single Map and rest the Heights myself.
Mainly on the basis that I can't seem to edit it myself anyway.
OK, so I'm more used to making Maps for C&C3TW;/KW.
As such, I have no idea how GenZH Map-Editor works, LOL.
We are using 500 camera height which is double the height of ZH...
please check your INI folder for old files and delete them.
BR
I found the Issue, your GameData.INI File wasn't present.
P.S.- I use 650 at 45 angle anyway.
650 will cause more lag and problems, then don't ask me why the mod lag more than usual :)
I have a High-End System, LOL.
Thus, I never notice Crippling LAG on C&C, LOL*.
* Unless I've got my Anti-Virus Scanning Deep, LOL.
You can have NASA High-End system: LOL but Generals is using only one CPU core and limited resourced due to bad compilation and optimization of the game.
Using the 45 degree Angle can actually offset it, so the Game runs smooth.
I forgot to mention that the 45 Degree Angle means there is less trying to render at once, and thus more Free Resources. Obviously, if you're putting 100 Units onto the Screen, then it will slow eventually, LOL.
Also, my definition of 'LAG' may differ from others, since I'm used to Dial-Up, LOL.
Anyway, on a completely separate note, would it be OK if I made a request please.
As someone who likes British Tanks and Aircraft, I was wondering if you would be able to include UK or NATO as an additional force.
I like your MOD, though it might benefit from some improvements here and there, so it would be nice to roll some Challenger II Tanks through it, hahaha. I play as Russia quite a bit in your MOD, though some of the Upgrades seem a bit naff in my opinion.
Some Upgrades 'Lock' other Upgrades away, and when you need to change things up a little, you suddenly find that you can't. When using the Russian Air Forces, the Ground Vehicles tend to not hold out so well.
I also noticed a slight issue with the AA Systems not doing their job properly. I played a previous release, and the Long Range AA was great, but it appears to not work properly now. I don't know if it is just me, but have the way that the AA Radar Assist Systems work changed?
russian army in skrimish mode is buged or something i cant play against them
i won in 1 sec
Sounds like you have a Custom Map.
Custom Maps may not be configured to be able to support a New Faction.
Default Map Configuration of AI Support:
USA
China
GLA
I'm someone who is mostly C&C3; Map Editing, so I'm not 100% clear on how Generals handles it but, the same sort of Logic should apply.
> Go into your Map Editor
> Open/Load the Custom Map in Question
> Go into Edit Players (or whatever's similar)
> Then there should be an Option to add Skirmish Teams
> Once that is complete, it should work
Take that with a pinch of salt as Generals Map Editing is not my area, the above method applies to C&C3; and beyond. Generals might have a slightly more complex way of doing things, so there may be more steps to the process.
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**** Dear Comrade /Alexei_Stukov Thank you for your Fantastic effort
- A very very important problem is that the height of the camera is very low and not like the previous version. Please attach a file to this version to solve this, as if i attach a file to INI file to solve this problem As a consequence, no missiles will be fired from the air defense of any country that is inoperative
- And second please find a solution just to integrate all the three war systems into one system, a mere amalgamation, and no more than this for each country’s army, where in Russia, for example, when choosing a ballistic missile system, there is no production of any tank, which is considered a disappointment for this army in defending a missile and just Being satisfied with very weak armor in repelling any attacks from the enemy to defend it, which is considered illogical and inevitable that does not match the reality on the ground
And once again, thank you for this wonderful and professional work for you and your team
In this version should be 500 or even more. OLD ZH uses 250, so our is twice more.
All in one faction will see.
BR
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Hi, the russian tank paradrop still drops light armored units instead of the T-90s, that is a bug or it will come in the 0.98?
Will come in 0.98 it's left over from the newest files...
Hi I love your work is really good but i have the resolution is 1280*920 is there a better res or its ok
The army russian use s-300 .. but it not attack with me , help me please
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Hey, How can we contribute to developing the new version of this game?
We need 3d and 2d help, voice acting.
What can you do ?
Дратути. В режиме челленджа армия рф не разделяется на генералов, кого бы не выбрал доступны только стоковые войска.