Description

A hotfix patch that fixes bugs we found and challenge issues.

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The End of Days - 0.97.5 - Patch 1
Comments  (0 - 50 of 81)
Alexei_Stukov
Alexei_Stukov

This is patch!, not a full version. You need 0.975 installed before adding this patch. Please install it over old 0.975 files.
I hope we've fixed the most problematic things. Have fun!

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Guest
Guest

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KTSW
KTSW

Hello, I am a player from China, I like this mod very much and I have been playing it. I would like to know if there was a game crash when I used the Russian side after the mod was upgraded to 0975PATCH1, have you ever encountered this problem? Looking forward to your reply. Thank you very much

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Battleship0003
Battleship0003

How does not allowing for the Firebase to be sold after weapons upgrade balance it?

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Alexei_Stukov
Alexei_Stukov

Because we can't remove the components after selling and they float in air. There is no other way :)

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Battleship0003
Battleship0003

Then return it to the vanilla firebase in that it's a howitzer.

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Alexei_Stukov
Alexei_Stukov

Because of sell button, you are not serious :)

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Battleship0003
Battleship0003

I like the look of the new firebase, so I was refering to the component thing. And if it works.¯\_(ツ)_/¯

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JensenDisuyo
JensenDisuyo

Bradley takes 2-3 burst to kill a single infantry, is that intentional?

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Alexei_Stukov
Alexei_Stukov

How much it should take, please tell me :)

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JensenDisuyo
JensenDisuyo

I think 1 burst is fair enough or at least make the damage radius bigger since it's shooting air burst rounds. Should be able to damage garrisoned infantry too.

In fact, I think all units with air burst munitions should be able to damage garrisoned infantry as well (Sparka, Marine's grenade launcher, etc.)

But that's just my opinion though.

And speaking of opinions, here's a few more that I hope you consider:

I thought it was obvious at first but you still haven't fixed the Marines using Seals voice lines.

Marine's Grenade launcher should have more deviation on impact (They shoot too straight).

Spetsnaz and Pathfinder stealth condition should be switched - it fits their profile more.

Spetsnaz – unit is stealthed while moving or idle. Unit will reveal itself upon attacking.
Pathfinder – unit is stealthed while idle or attacking. Unit will reveal itself upon moving.

Makes more sense.

AC-130 Gunship is a little too big (or it should be flying a little higher).

Units MOVE to ATTACK on their own (just to be killed) and sometimes NOT attacking when being attacked (very inconsistent and some units does it, and some don't).
I could go in great detail on how the problem occurs but it would be a very long article and I'm pretty sure you understand what I'm trying to say.

A10 Not going back to rearm missiles when in guard mode.

There's a few more - I just need to remember them all.

Honestly, I just want you to keep the REALISTIC aspect of this mod which we love so much (without sacrificing balance of course).

Cheers!

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eil
eil

>Spetsnaz and Pathfinder stealth condition should be switched - it fits their profile more.
logically you are right, but Pathfinder serves a side-purpose of recon, that's why it mostly stealthed, yet Spetsnaz seems to be meant as a "Saboteur-Ambusher". at least that's how i understand mod concept.

>AC-130 Gunship is a little too big (or it should be flying a little higher).
it depends what you compare it to = for RF paradrop planes AC-130 is still like a kid. actually i'd make it even bigger, make it fly higher and faster(GLA drop plane as an example).

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JensenDisuyo
JensenDisuyo

If that's the case with the Pathfinder, don't you think the USA has a bit too much recon ? Spy drone, Spy Satellite, CIA Intelligence, Scout Sensor, Search and Destroy... and Pathfinder?

And if Spetsnaz is meant for Sabotage/Ambush - Stealth while Moving or Idle but reveals itself when ATTACKING fits its role perfectly.

But again, just my opinion.

Cheers!

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Alexei_Stukov
Alexei_Stukov

1 burst will destroy the balance, it will be like sniper weapon...
Marine Voice Overs, we simply don't have such. It's not about fixing, but finding voice actors...
Pathfinder and SPetsnaz it's all related to balance, REALISM my friend can't be fully applied for a game.
Units move to attack and so on I told you, check your Option, there is a check box for units being aggressive or not, it's not a mod problem - It's the Retaliation button...

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eil
eil

you did good with Spectre size this patch, please pay attention to B52 = same small size and speed problem, comparably to TU160(i understand TU160 may be faster due to special wings, but still B52 is too smaller and slower).

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JensenDisuyo
JensenDisuyo

The sniper (Pathfinder), which has a slower rate of fire, could have more range than the Bradley, and vice versa.

Pathfinder: Scout + Picking off enemy one at a time.

Bradley: Up close and personal, Assault and Infantry Support Vehicle. (And a medic aura upgrade would be nice, but I know that's just too much lol)

And regarding the units' aggression, it's not my settings (I've checked everything). The problem is that it's inconsistent - some units are aggressive, some are not. I'll try to reinstall (again) to see if that works.

I really appreciate your replies, a good dev always does :)

Cheers!

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Alexei_Stukov
Alexei_Stukov

Some units like artillery units have the code CANNOT_RETALIATE, other are able to retaliate, this is normal ZH behavior, nothing to do with our work...

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JensenDisuyo
JensenDisuyo

Hi Alexei, regarding the units' aggression - I did some research and testing, I think I may have fixed my problem.

Using the Final BIG Editor, I just edited the line on the AIData.ini:

AttackUsesLineOfSight = Yes

And changed it to:

AttackUssesLineOfSight = No

Now the units is not so aggressive anymore and doesn't move to attack enemies (and base defense) which would sometimes put them in harms way.

Problem is that if there is an enemy behind a building, they will still try to shot the enemy through the building.

But I guess that's better than automatically moving or going around the building just to engage the enemy which could endanger them more.

I hope that helps.

Cheers!

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Haubibban Author
Haubibban

"Spetsnaz – unit is stealthed while moving or idle. Unit will reveal itself upon attacking.
Pathfinder – unit is stealthed while idle or attacking. Unit will reveal itself upon moving."

At the same time: Pathfinder - has Ghillie camo suit, has no silencer on a weapon -> Should be stealth when attacking
Spetsnaz - has no camouflage, has VSS sniper rifle that is almost 100% silent when firing IRL -> Shouldn't be stealth when attacking

This doesn't make more sense. It makes no sense at all man.

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JensenDisuyo
JensenDisuyo

Edit: Took me a while to understand your comment but now I do.

So would it be possible to just give the Pathfinder a silencer and give the Spetsnaz some camouflage so that it would make sense?

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T0oL
T0oL

And deattach VSS silencer. 🤔

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JensenDisuyo
JensenDisuyo

Common sense will tell you that if you were to ambush an enemy (ideally up-close), your "stealth" will be compromised 99% of the time regardless if you have a suppressed weapon or not.

The other 1% is if somehow you have to ambush a squad of toddlers.

I only saw your comment today by the way. LOL

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Blackhawn
Blackhawn

When i build the spy drone it got revealing somehow even it still at the base with no enemy detect stealth around

My match was RU vs China

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eil
eil

observed same strange thing in RF vs China, but before last patch. did check yet if it's fixed.

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Alexei_Stukov
Alexei_Stukov

Maybe enemy radar was deployed and they have huge detection range like 550-600 so...

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Blackhawn
Blackhawn

Well that gonna be a super threat for the drone, i guess we had to accept that or if you can lower detection range a little

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Alexei_Stukov
Alexei_Stukov

If I lower it you will suffer from stealth bombers ;)

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Blackhawn
Blackhawn

Alright i understand

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eil
eil

nah, drones were "spotted" All Over the map, even right away after creation at base.

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Alexei_Stukov
Alexei_Stukov

Yes it's a bug, left over from old test. I found it. But it's only for the AI Radar. If you play PvP you won't have this problem

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eil
eil

yeap, only PvE but irritating as AI send gattling tanks all over map and kills all drones. Hope it will be fixed in future.

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Alexei_Stukov
Alexei_Stukov

It's already fixed, but will see when will release the hot fix

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Guest
Guest

I found something very annoying, for example

If you send 2 jets guard an airspace but 1 of your jet run out of ammunition and have to return to the airfield the other jet still have ammunition and continue guard the area but he wont attack any units in the guard range and keep circling around until the other jet come back and destroy the target that in the guard range

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Alexei_Stukov
Alexei_Stukov

I've seen something similar, but IDK why the engine does it... I'll try to find the issue

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Guest
Guest

why superweapons not working on skirmish game?

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Alexei_Stukov
Alexei_Stukov

Which super weapons, ZH super weapons were removed...

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Guest
Guest

oh thanks. so its removed all nation? i try on russia,china but cannot find nuclear.

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Alexei_Stukov
Alexei_Stukov

Try more :)

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Guest
Guest

Hi, is there a way to have a shortcut to use with Gameranger ?

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Alexei_Stukov
Alexei_Stukov

IDK...

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Eduardo82
Eduardo82

The color "Dark Red" appears "missing" and the name "Russia" shows it to me as "General Nuke"

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Eduardo82
Eduardo82

Ignore the up comment, I fixed it.

The big problem that I do have is that the AI is the Generals standard, not the TeoD AI. Could you help me fix it?

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Alexei_Stukov
Alexei_Stukov

make sure you installed the mod correctly following the install instruction or read the readme file

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Eduardo82
Eduardo82

I fixed it. thanks

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AgungID43
AgungID43

the navy has been implemented yet?

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Alexei_Stukov
Alexei_Stukov

I said it many times, not earlier than 1.0 :)

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Guest
Guest

Are you planning to add a NATO army

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Alexei_Stukov
Alexei_Stukov

If we have more help like 3d and 2d maybe we can make another faction, but since I'm doing almost all models skins and INI codding alone I don't have time and power to do it...

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Guest
Guest

Dear creator,could I quote some of your models in the Five Star Light MOD?We are working on a complete MOD, in China.The original Five Star Light MOD has also been fixed to increase the quality of the game.

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Alexei_Stukov
Alexei_Stukov

Sorry, but at this point we are not sharing models. After we finish 1.0 I think will be ok to share models with other mods.
BR

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