This was never meant to be a whole new map when I started it back in 2004 to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom Addiction. What you see here is the 2022 version enhanced with fitting content of a mid-sized map in a small downtown area, filled with Blood textures and sights. It's pretty hard but doable if you use the right combination of non-linear paths through the map. Enjoy!
This was never meant to be a whole new map when I started it back in 2004 to test my Blood-Resources and CodeImps DoomBuilder but... well, it's the Doom Addiction. What you see here is the 2022 version enhanced with fitting content of a mid-sized map in a small downtown area, filled with Blood textures and sights. It's pretty hard but doable if you use the right combination of non-linear paths through the map. Enjoy!
Looks pretty awesome, will try it soon as I get home.
Thanks for the kind words, I hope you enjoy it!
So nice mod dude
Thank you!
kewl
Thx!
I cant start it in GZDoom.
"Script error, "tcotd1.pk3:zscript/tcotd1inter.zc" line 34:
Unknown identifier 'finishedp'
Script error, "tcotd1.pk3:zscript/tcotd1inter.zc" line 49:
Unknown identifier 'finishedp'
Execution could not continue.
2 errors while parsing DECORATE scripts"
Which version of GZDoom did you use?
Am i so bad in sectrets looking or you have to turn jumping on in this level?
Jumping is not required to finish the map and find all secrets :)
Glorious Mod! I'm so glad that Tormentor updating it so far. WE WANT BLADE OF AGONY 2!!!!!
I doubt that this will happen in my life-time :)