Description

A full package; All-in-one release of TAZ 3 with all of its Hotfixes and patches on the latest Anomaly release, or at least it was the latest when I started tweaking compiling. Don't worry about the tiny file, it contains a txt file with links for a four parts package.

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TAZ-3 Repack
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SorcererTheCrusader
SorcererTheCrusader - - 41 comments

Can't thank you enough!
This will be my way to go STALKER :D

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Olku_
Olku_ - - 2,074 comments

Probably going to check this out.

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Grymmreapper
Grymmreapper - - 1 comments

Can't seem to get Azazel mode to work, after dying it just reloads the last save

Also Scopes on Snipers seem to be bugged, they are offset to the left

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PerXX
PerXX - - 191 comments

Agreed, finding the same problem with Scopes. Found a M14 DMR early on, but it's scope is completely offset, making it entirely useless.
Did you find a fix for this?

Edit: The issue is that the pack is designed for DX9. If you play on DX10 or DX11, you'll need the fix from the TAZ.

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w80wl
w80wl - - 61 comments

Moddb.com
Moddb.com
There is a working preset for Dx10 and Dx11. I tried combined scopes I like in there, but unsuccessful. Preset works, but default plain blacks are ugly.

Also, SAVE before attach any scope. I got a crash from the preset when attaching the PSO-1. PSO-2 works, but it is the ugly -_- The crashed could have been a conflict with magazine extend upgrade mod (unconfirm, I deleted the ui_main_menu script so I can use the MCM option).

If you upgraded the binocular and has a weird flip zoom, try tracking binocular. That fixes the identify friend or foe targets and flip zoom.
If you can get the customize scopes working, please share :)

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DerellLicht
DerellLicht - - 61 comments

So where is 'max carry weight' set now?? It used to be in scripts\ui_options.script, but that file no longer exists...

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w80wl
w80wl - - 61 comments

I got carry weight from another another modder, changed it to 500-1000, slider 100. I still need to adjust the mad recoils, remove sway (done) and TAZ 3 is a good.
Moddb.com

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DerellLicht
DerellLicht - - 61 comments

Wow, this is interesting!! The game does not come with ui_options.script, but if I add the file from this mod, it works fine!! Thank you for mentioning this, w80wl !!

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w80wl
w80wl - - 61 comments

Hey! I found a new way to increase weight, safely. Search for o_backpack . ltx, then look change your desired 'increase" weight.

additional_inventory_weight
additional_inventory_weight2

Those 2 lines above are regular backpack and hunting one; it worked for me and this is a much safer way to leave menu options untouch.

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DerellLicht
DerellLicht - - 61 comments

Wow... released pm 03/22/22, and a week later it's already abandoned !!! That might just set a record, even for Stalker mods...

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Olku_
Olku_ - - 2,074 comments

Are you retarded? Also you can set max carry weight in the game settings...

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DerellLicht
DerellLicht - - 61 comments

Nae, I'm not retarded at all... and obviously I know that I can set max carry weight in the game settings - up to the "max" level on that screen... I'm talking about where *that* max level is set, which as I commented clearly in my post, used to be set in scripts\ui_options.script (in Anomaly), but that file does not exist in this compilation, and the setting does not appear to be found anywhere else either, sadly...

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eternalinsane
eternalinsane - - 14 comments

hello, i cant dowload from drive

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bobbobersin
bobbobersin - - 19 comments

whats the name of the menu theme in your personal pack? its fire and I need a link to it please

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PS2Tipico
PS2Tipico - - 16 comments

Sounds great, thanks for the detailed info. I'll report back after testing, but I think this is just what I was looking for. Thanks!

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SWITZERLAND
SWITZERLAND - - 83 comments

Hi. I can't unpack files 2, 3, and 4 with 7zip or another program... :(

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PYP
PYP - - 435 comments

use 7zip to unpack. having all of the files in the same directory and unpacking, starting with Anomaly-1.5.1.2.7z.001, 7zip should unpack all of them consecutively.

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SWITZERLAND
SWITZERLAND - - 83 comments

thanks for your answer :-) now it works :-) my mistake i was really stupid ;)

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~SiCK~
~SiCK~ - - 54 comments

Thank you man!
I respect your tasteful work very much <3

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Guest
Guest - - 689,919 comments

How can i undo graphics settings that comes with this mode? My vanilla game lighting is all messed up

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zanghuashenwu
zanghuashenwu - - 18 comments

When I upgrade the grenade guide rail for the gun, or assemble the grenade launcher, the game will be CTD

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zanghuashenwu
zanghuashenwu - - 18 comments

I'm at anomaly1.5.12 is installed on according to the tutorial 【Taz3.0-2.08→TAZ3.0-2.10mk1】
But I entered the game and modified the grenade slide for the gun; Or after installing a grenade launcher for a gun that can be equipped with grenade accessories, the game will CTD.
Is this the bug of mod itself; Or am I stupid? What's wrong?

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PYP
PYP - - 435 comments

Some weapons share weapon upgrade schemes, but some of the weapon models are not set up to use GL's. Just create a save before doing any weapon upgrades.

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zanghuashenwu
zanghuashenwu - - 18 comments

Thank you for your reply. I thought I screwed up.
Is this module maintained?
I saw the author say he had to leave for his own reasons:(

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PYP
PYP - - 435 comments

no its not maintained, it says this in the extended description.

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w80wl
w80wl - - 61 comments

Thanks for the feast <3

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SWITZERLAND
SWITZERLAND - - 83 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly-1.5.1.2\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)

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zanghuashenwu
zanghuashenwu - - 18 comments

When will the CTD of the firearm grenade launcher be fixed; if it cannot be fixed temporarily, please add a repair patch that prohibits upgrading and loading grenade launchers?

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SWITZERLAND
SWITZERLAND - - 83 comments

it's really very annoying... every few minutes it says "back to desktop"...
I have already tried to solve this problem by copying the "dynamic_news_manager.script file" but without success...
does anyone have a smart idea?

FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly-1.5.1.2\gamedata\scripts\dynamic_news_manager.script:1758: attempt to call field 'get_article_name' (a nil value)

stack trace:

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CDIA
CDIA - - 713 comments

Sweeeet! Thanks buddy!

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Mercss
Mercss - - 42 comments

Will this work with Boomsticks and sharpsticks?

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GladiusVictorius
GladiusVictorius - - 78 comments

The game itself seams to Work fine only problem i have with it are sometimes very bad lags looking in the Console they happen when Step errors happen as the game is looking for the Ground sound 5,6,7,8 but they dont exist in the folders.Same for the PDA Sound it create a lot of Log errors.And Even a lot of Music/Sound Errors show up in the Log.Have try to fix it by reinstall most of the Mods you use to see if something was cancel for mistake but nothing change same errors show up and same Lags happen

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ghostmid31
ghostmid31 - - 25 comments

update for 1.5.2 please
it is best anomaly pack

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Guest
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RatGod
RatGod - - 2 comments

The archives are corrupted and can't be extracted, no point in downloading this until and if its fixed.

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escrowder
escrowder - - 17 comments

the scopes occupy the whole screen and im not a fan of the weapons position, is there any way to change it?

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TàllSen
TàllSen - - 5 comments

The grenade launcher of the assault rifle is not working, and the scope map of the sniper rifle is not working, it just jumps out, you see how to solve these problems. These were the same issues in TAZ3.0 last year, why are the reassembled mods still so obviously wrong?

Expression : anm
Function : attachable_hud_item::find_motion
File : player_hud.cpp
Line : 431
Description : model [wpn_akms_hud] has no motion alias defined [anm_idle_w_gl]

Expression : xml_doc.NavigateToNode(path,index)
Function : CUIXmlInit::InitWindow
File : ui\UIXmlInit.cpp
Line : 80
Description : XML node not found
Argument 0 : wpn_crosshair_march3x
Argument 1 : ui\scopes_21.xml

Expression : 0
Function : attachable_hud_item::set_bone_visible
File : player_hud.cpp
Line : 145
Description : model [dynamics\weapons\wpn_m4a1\wpn_m4a1_alt_hud.ogf] has no bone [wpn_launcher]

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Eldraen
Eldraen - - 43 comments

Just wanted to say that I love the gun pack and all the variety that it adds to the already big arsenal of guns in Anomaly [And Misery too, the CoP guns were too boring for a big mod like it].

Though I also wanted to know if you're planning on uploading a version that's not ''bloated with 100+ addons scouted from Anomaly's addons section'', but rather only the add-ons and tweaks needed for TAZ itself to work in Anomaly without issues while keeping other add-ons and tweaks separated from the main mod, so that players can add their own without having issues with the ones already included in this pack.

Aside from that the mod is perfect, so thanks a lot for making this for the community.

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Pual_Ferenc
Pual_Ferenc - - 8 comments

is this mod compatible with anomaly or is this a mod for coc? (im retarded)

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BalasarWindstriker
BalasarWindstriker - - 25 comments

Does this have the Bren 805? it was probably the only gun from the original TAZ that wasn't in 3.0

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N-spy
N-spy - - 60 comments

The File Package got corrupted already even when I changing to 7-zip.exe and repaired the file it's still doesn't work unfortunately.

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Godly1
Godly1 - - 1 comments

It looks like this is the wrong file once you download it. there is only about 60 something KB of data. Shouldnt this file be way larger if its a all in one file?

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EscapeFromTarkovsky
EscapeFromTarkovsky - - 4 comments

Hello, can i have the version of only the TAZ weapon pack and all of its hotfixes and patches if you dont mind, id like to make my own personal pack along with it hehehehe

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