Fixed problems with the line-bombing fix. The fix had some issues with projectile behaviour and balancing. Reverted scripts back to OTA versions. Although a solution has already been found, it will be included in the next version.
Also included are some minor balancing fixes based on recent games as well some changes that were not included in 3.2
After a series of last minute tests, we have discovered a number of problems with the current line bombing fix and have decided to remove for now. One issue centered on the ability to ‘toss’ bombs that in the hands of any skilled player could be used to deadly effect. The other involved a bug that limited bomb releases to 1 or 2 bombs when used as intended. As a result, we decided to mitigate the problem by restoring traditional OTA style bombers with ESC based costs (and enhancements). One such enhancement is now gone however from the Hurricane and Phoenix as we have removed their stealth capabilities. Despite this, ESC bombers are highly effective and devastating – anti-air, and more importantly, a strong fighter defense / escorts are must haves.
We’ve also made a few minor changes based on a couple of recent games as well as some missing changes that were added already in Beta 3.2. We hope this version will satisfy for a while as we’ll be going back to unit development for next month or so. There is still a lot more to come so be sure to stay tuned and keep your feedback coming at Tauniverse.com
Bugs/Issues
- Restored line-bombing due to several exploitable and restrictive bugs
Corrections
- Increased Arm Hammer and Core Thud range (3.2)
- Removed Gunship vs. Commander special damages (3.2)
Changes
- Lowered Core Morty range slightly (back to 3.1 level)
- Increased Arm Fido range slightly
- Increased Arm Phoenix and Core Hurricane Metal costs back to 3.1 levels, removed stealth
- Increased Arm Thunder and Core Shadow costs back to 3.1 levels
- Lowered Arm and Core Underwater Fusion costs, increased armor
- Renamed Core ‘Apocalypse’ back to C.O.R.E.
- Lowered Core C.O.R.E. max damage (except vs. no explode weapons)
- Added radar to Arm Hawk and Core Vamp (to enhance interceptor role)
I freaking love that picture...
lol its a good one
i gotta find some more people to play with on this i love chris taylors supream commander but this just kicks
im having some trouble, mainly being that i dnt hav a Rev31 file in my original TOTALA folder.
any ideass????
ive uninnstalled, deleted the all eccess files, reinstalled, and theres still not one in the folder
do i need core contingency, or anything else installed for this mod. because it doesnt say anything bout this in the readme??
you need to install TA. then install core contingency, then patch to version 3.1 before you can play any mod.
Hi, I have a similar problem when I followed all the steps you put in the readme assumes I have to leave a shortcut but instead, I have installed I get the Talon and the units did not appear should appear as q see pictures if I could ye help with this problem I thanked him very much!