This is an outdated version. Please use the latest base version.
Major Changes from V5
- Ironsights have been added!
- New map: Brewer County Courthouse!
- Breaching tab removed, and an extra equipment slot has been added! (C2 is now considered a tactical item and the Breaching Shotgun is a weapon)
- Added the S10 Gasmask-Helmet and the M1super90 shotgun!
- Added silenced UMP, G36C and M4A1!
- Throwable Lightsticks!
- 3-packs of wedges, flashbangs, etc!
- New commands: SEARCH AND SECURE, RESTRAIN ALL, and SECURE ALL EVIDENCE.
For a brief summary of the mod's features, please see here.
For a full list of changes from V5, please see here.
For the mod's source code, please see here.
For instructions on how to install the mod, please see here.
Amazing work, guys! Can't wait to give it a whirl!
Great job, thanks !!!
Hey, I just wanted to congratulate (forgive my spelling if wrong) on this update. I think it is the best one yet. I have one question though, do you ever plan on implementing bullet wound and bleeding into the game? I think it would make it so much better. Again, great job on the mod and keep up the great work!
Edit: Is it ok if I make YouTube videos using the SEF mod?
Go for it!
History: ULinkerLoad<<FName [(LinkerLoad Transient.LinkerLoad129 689833))] <- FObjectImport<< <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- ULinkerLoad::VerifyImport <- ValidateImports <- ULinkerLoad::Verify <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject [(Core.Class SwatGame.SwatGameEngine NULL)] <- UObject::StaticLoadClass <- InitEngine" FIX THIS ERROR PLEASE
gracias el juego funciona bien Dios los bendiga
Hi great mod ever for swat 4 tss,just one thing. can you make the first person gun model is same like the third person ? because in the third person view the gun itself has different and more tactical look than the first person view
SWAT Build Number: 34688
Access Violation caused General protection fault!
History: ASwatPawn::execInitNativeAnimationSystemForPawn <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitNativeAnimationSystemForPawn' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.InitAnimationForCurrentMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatRagdollPawn.OnMeshChanged' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='Engine.Pawn.SwitchToMesh' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAICharacter.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatEnemy.InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.SwatAI.Internal_InitializeFromArchetypeInstance' OBJ='SwatEnemy0'] <- UObject::CallFunction [SCRIPT='SwatGame.Archetype.InitializeSpawned' OBJ='Hospital_Terrorist_SEF'] <- UObject::CallFunction [SCRIPT='SwatGame.Spawner.SpawnArchetype' OBJ='EnemySpawner5'] <- UObject::CallFunction [SCRIPT='SwatGame.SpawningManager.DoSpawning' OBJ='SpawningManager0'] <- UObject::ProcessEvent [Function SwatGame.SwatGameInfo.PostBeginPlay() on SwatGameInfo SP-Hospital.SwatGameInfo0] <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop
Minor thing: The S10 Gas Mask“s icon is the same as the respirator in the protection menu, when it has its own icon in the "unlocked equipment" window in the briefing menu.
how do i host a coop campaign
I try doing everything the way I'm supposed to but I get this error msg:
It would seem as though you've made a grave error!
You copied the *contents* of the SEF folder from the ZIP archive and overwrote y
our original game's content with SEF, when you needed to copy the folder itself!
You'll most likely need to reinstall your game. Make sure that you copy the fold
er next time, not the contents of the folder. You should have at least three fol
ders: Content, ContentExpansion, and SEF, in your SWAT 4 directory.
Press any key to continue . . .
Glad I checked this. They should include a readme with the archive that explains this.
take the folder and drag it into the swat 4 thing, read the README.md document
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Hi can you guys help me..When I tried to launch the mod it says "the system cannot find the file specified" pls help me
My microphone does not register for speech recognition, at all.
I have no clue whether VoIP works because no one plays this game anymore, and Gamespy shut down.
I don't get any icon or indication that i am speaking, even though i've tried pressing all the keys, and enabled the checkbox for speech recognition.
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