Requires the Empire at War Remake 3.1.5 Mod. Features and Install instructions are in the Description.
The GUI has been altered to provide helpful information on the basics of saving, ship filters and starting skirmish battles.
Several GC maps have been updated with new spawn points.
Several GC planets have had missing pirates added.
CIS & Republic GC planets now have the correct overhead faction icon, and their units are no longer missing from newly added planets.
GrundleGruzzler's Kuat & Mon Cal maps have had their spawn points adjusted.
Skirmish maps have been updated with new names and in-game names.
Skirmish maps have been duplicated so they come with more player slots
Skirmish structure positions have been moved so units can now be sent to capture them.
The texts has been updated to display the correct Shieldpoints, Hitpoints and spawning Squadrons; which includes all variants as well.
The Ai now has a chance of a random act in a GC battle.
The Ai can now build all units available to the player in the GC and Skirmish battles.
The Ai has increased restrictions on what units they can build in a GC, so you only see them use faction specific units; though they can build all neutral Supers.
The AI builds the Uplink Station, recruits Captains & Admirals and uses them.
The Ship Filter system has been updated to show all available units in a clean and simple manner.
Faction Technology build times has been set to 15/20/25/30 minutes.
Several Planets have had misinformation removed.
All Planets can now build both the Gas Trading Depot and Uplink Station.
The Underworld can now build Fleet Commanders from the Uplink Station.
Mon Mothma, Grand Moff Trakin & Tyber Zann now have Fleet Commander bonuses.
Tyber Zann is now upgradable.
Palpatine has been removed from the game.
Grand Moff Trakin can retreat, though now has a Fleet Commander debuff.
Fighter Heroes has been buffed to not instantly die.
Fighter Heroes has been given new projectiles.
Several Heroes have been given new abilities.
Heroes tooltips have updated for no ground combat campaign maps.
Heroes tooltips now show the correct abilities, and not their ground versions.
Tyber Zann & Jabba now debuff each other in combat.
Jabba can now be upgraded.
Rebels can now build the MC75 and the modified MC80A.
Underworld has a new Hutt Corvette.
MC75 shield harpoint is no longer targetable.
Hapan Nova Cruiser harpoints are no longer targetable.
Several units have been updated with the new stats, squadrons sizes and build costs.
New Icons for the Freighter units have been added.
Zann's Subjugator has been enabled.
The Torpedo Sphere has been disabled.
Ugly Squadron has been disabled.
Star Dreadnoughts & Battlecruisers Ion Cannons no longer fire a fighters, bombers or transports.
Star Dreadnoughts & Battlecruisers now display the correct countdown colour.
Star Dreadnoughts & Battlecruisers can now retreat.
Starforge no longer has targetable hardpoints and it's garrison has changed.
Heroes have been removed from Skirmish battles.
More units have been added to Skirmish battles for each faction.
Build costs in Skirmish battles have been reduced.
Skirmish build bars have been organized by unit class and cost.
Defended mines no longer attack neutral or allied structures.
The Ai will now build all 3 types of defence platforms.
The Skirmish Level 2 Starbase upgrade has been reduced to 100 Credits.
The Underworld now has to research technology to gain new units, and starbase blueprints.
The all purchasable technology in defensive battles has been updated.
Object Fade has been removed so units no longer disappear from view.
Radar, Ability and Hardpoint icons have been changed.
Addons have been added to allow to you increase performance, reverting any changes I made back to 3.1.5.
Addons have been added to dynamically change gameplay.
Download the file, extract the file with 7zip, winrar or winzip. Take the folder inside the submod, called Data, and paste into the the EAW-Remake folder. Override the files and play the Remake mod normally.
I don't know if it is just me or what but everytime I pasted the Data folder from this to replaced the one in EAW RE mod, my game just crash on startup. Addons were not the causes as I have tried multiple times and the results were the same.
Are you using Steam, GoG or the retail version?
GOG
i have the same problem
The only thing I can think of is the extraction got corrupted.
Download, extract and override again.
You could also apply the addon to reduce lag on the menu.
Gameplay is better now. Thank you.
ok found the xml that not work - Gameconstants.xml
i changed it with the 3.1.5 one and game start.so my next step is play and i hope it doe´nt crashed or freeze.
(disc vers.)
yep, this works.
Updated the Submod.
The CTD for Retail & GoG should now be fixed.
Imperial Secutor is now again buildable however still requires you take Kuat.
Removing that restriction removed it from the GC.
Secutor_E has been disabled, so you can only build the Imperial Secutor as the Empire.
Underworld Skirmish matches now again start with fighters.
Underworld's 2nd Venator has been removed.
Addons have been added to dynamically change gameplay.
If you downloaded the submod before the update and plan on doing multiplayer I suggest you delete the whole remake mod and do a fresh install, as you will get duplicated maps if you don't which might cause version mismatches.
Just changing install instructions, for a steam workshop release.
Not to sound ungrateful because I do really enjoy playing the mod and cannot believe what you've accomplished so far, but is there anyway of changing the music back to the original soundtrack rather than the technoish version of them please?
There's an addon included to change the music to how it was before 3.1 if that's what you mean.
I am using GOG version and sadly it crashes at start. The Remake mod starts fine at default. I will try to figure out what it makes it crashing.
Windows 8.1 64
Yeap, definitely was Gameconstants.xml
I'm sorry to hear that, the only things i changed within that file was fighter hardpoint icons and increased the amount of amount of units that use the ship name txt files.
Included Remake's 3.1.5 Gameconstants.xml as a fix for GoG & Retail CTD.
Started fine now. Thank you. GOG version
Hello there i have to say this you people relly need to to something about the save files that becom corrupt and also the freezing thing in the middle of the game please tell me you will fix thse problems please
Greatest mod by the way
Thanks for the addon. Great job.
Bug report:
There's a problem with the death animation for V-wings; when the last fighter of a squadron is killed it triggers ten explosions (for the entire squadron) rather than a single one.
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Thank you so much for this submod specially for the music addon, the new version is awesome but cant stand the tecno music.
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