The full version of Stargate Races r1.04 for Sins of a Solar Empire: Rebellion v1.94. Requires Sins: Remastered v0.93b or later for use.
Requires Sins: Remastered v0.93b or later for use.
r1.04 Changes:
- Reduced the resolution of a large number of textures due to 32 bit memory limits.
- Fixed Ancient Starbase HUDIcon alignment.
- Fixed small hudicon reference for Ancients Repair Platform.
- Fixed mainview icons for Ancients titan, capital ship & frigate factories.
- Cleaned up some duplicate manifest & string entries.
- Fixed missing string entry on Asgard Envoy Sacrifice ability.
- Fixed missing unit picture for Ancients Hangar Defense.
- Fixed small hudicon entry for Ancients Hangar Defense.
- Fixed duplicate icon entries between old and new brush files.
- Fixed defunct texture name references in several particle effects.
- Darkened Nebula 4 skybox slightly.
- Darkened Nebula 5 skybox slightly.
- Fixed Lagrangian Satellite not having any shield restore rate despite having shields.
- Added custom model & textures for Ancients Repair Platform (courtesy of SGI).
- Removed incorrect Ancients constructor hud icon.
- Fixed tangent seams in upscaled planet meshes.
- Adjusted zoom distance on Goa'uld Tel'tak/Scout to no longer clip into the mesh at max zoom.
- Adjustes zoom distance on Wraith Scout to no longer clip into the mesh at max zoom.
- Gas Giants may now host two star bases.
- Ancient Episcor Corvette (Destiny) Far Sight ability now has autocast disabled by default.
- Increased Ori capital ship colonize ability to have 4 levels max (up from 3).
- Reduced Ori Consecration mitigation debuff to -10%/-15% (from -20%/-30%).
- Replaced Pulse Gun Turrets ability on Asgard Heimdall capital ship with a variant of the Emergency Shields ability.
- Ancient Hangar Defense built by the Munio cruiser will now use the custom hangard defense mesh for the Ancients.
- Updated hud icons for Munio tactical structure construction abilities.
- Added mesh, textures & icons for Asgard Capital Ship Factory (courtesy of SGI).
- Added mesh, textures & icons for Asgard Frigate Factory (courtesy of SGI).
- Added mesh, textures & icons for Asgard Non-Combat Laboratory (courtesy of SGI).
- Added mesh, textures & icons for Asgard Combat Laboratory (courtesy of SGI).
- Added mesh, textures & icons for Asgard Trade Port (courtesy of SGI).
- Added mesh, textures & icons for Wraith Plasma Defense (courtesy of Wolf_2.0).
- Added mesh, textures & icons for Wraith Frigate Factory (courtesy of Wolf_2.0).
- Added mesh, textures & icons for Wraith Capital Ship Factory (courtesy of Wolf_2.0).
- Added mesh, textures & icons for Wraith Hangar Defense (courtesy of Wolf_2.0).
- Added mesh, textures & icons for Wraith Military Lab (courtesy of SGI).
- Added mesh, textures & icons for Wraith Civilian Lab (courtesy of SGI).
- Added mesh, textures & icons for Ancients Aeolus Carrier (courtesy of SGI).
- Updated resized dwarf planet meshes to be compatible with SinsRe PBR asteroid shaders.
any one have the sins of the solar empire rebellion v1.94 the newest update i search for every things and every where but no research have been found it suck like hell T_T
Which version of the game do you have? Steam? Gog? Discord? The updates should come through one of them, if they aren't automatic to start with.
non steam download it offline one so of course :( no new update i only have 2 type of version of this game first is sins of a solar empire rebellion V 1.85 and sins of a solar empire rebellion minor faction this was the latest version i assume but when i try to run 2 mod in the note "Sins: Remastered v0.93 Beta" and "Stargate Races r1.04" i do it but got kick out of the game when it just started T_T is this a bug or it was just me who do it wrong even it said no error report very suck dude so please if it was a bug fix it if not then please help me with this T_T
This update worked for me, I hope it will work.
Drive.google.com
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When will the Tau'ri come to the mod
There are no plans in motion to do so at this time. I'm not sure it's even feasible at this point due to limitations on memory use in a 32 bit game. It would be nice of course, but I can't commit to or promise anything at this time.
okay