Description

This is version 1.75 release for EAW only. It goes into your EAW/Gamedata/ folder. This release includes some major bugfixes and some new additions to GC/Campaign land mode.

Preview
Star Wars: Empire at War Mini Mod 1.75
Comments
maxs9578
maxs9578

good goooood

Reply Good karma Bad karma+3 votes
maxs9578
maxs9578

i love this mod

Reply Good karma Bad karma+3 votes
Power_C Author
Power_C

Thanks! :)

Reply Good karma+2 votes
JordyMage46
JordyMage46

Dude your mod is not safe I can't download please make the mod 100% safe, why is your mod not safe at all and others are please tell me (I have SmartScreen Filter on)

Reply Good karma Bad karma+1 vote
Power_C Author
Power_C

That is an issue with the admin, I don't have control over that. As you know, my mods are uploaded directly to moddb and they screen the mods before authorizing it for download.

Reply Good karma+2 votes
Power_C Author
Power_C

I should probably spend more time debuggin', but these were issues back in 1.6 that I didn't catch until now. I spent most of 1.6 debuggin' on the AI.

File updated - 1.78

Minor Bug fix:
- Home one doesn't have a hangar, so no fighters. Fixed!
- Interdictor SD only produces Tie Bombers, no Tie Fighters. Fixed!

(Feel absolutely free to report bugs, helps me out a lot)

Reply Good karma+2 votes
thejman217
thejman217

Is the above link the download for 1.74 or 1.78? You mentioned that you updated it to 1.78...so if I downloaded the above link it'd be the 1.78 file and not 1.74, right? (Sorry, I'm just confused because the file name says 1.74 lol).

Reply Good karma Bad karma+2 votes
Power_C Author
Power_C

My sincere apologies. 1.74 is the latest version. What happened was originally I let the upload auto change the name. For some reason, it set it to 1.78 (instead of 1.73), skipping 3-7. Later, I manually added the final digit in the next update, which is 4.

I should've wrote a reply to my comment indicating this.

Yes. 1.74 is the latest version. Thank you for bringing it up!

Reply Good karma+2 votes
thejman217
thejman217

Awesome, thanks!

Reply Good karma Bad karma+1 vote
ryanhd13
ryanhd13

hi for some reason ive got missing issues some of the units are missing their icons and when i place them down the game crashes. need help please.

Reply Good karma Bad karma0 votes
Power_C Author
Power_C

Hi,

It will help me out a lot if you can tell me specifically where the bug occurs. So I can trace which file is causing it.

Can you tell me which units they are specifically?
Which game mode you are observing the glitch?

Also, please make sure you have the latest 1.73 EAW version and it is for EAW, not FOC.

Thanks for reporting!

Reply Good karma+1 vote
thejman217
thejman217

Are the Nebulon frigates supposed to have only one turbolaser on one side of the ship (the other side is the hangar)?

Reply Good karma Bad karma+1 vote
Power_C Author
Power_C

Yes, I replaced one of the turbolaser with the hangar. This goes for all the ships that were given a hangar with the exception of a couple of them. There are a few reasons for this.

- It is the easiest and fastest way to do it. Adding additional hardpoints require quite a lot of work.
- It also saves me from rebalancing gameplay. The AI combat power, cost, etc... all remain relatively the same because these ships lost 1 laser but gained a hangar that carries squadrons of fighters. It is an equal trade off.
- Also in many cases, the location of the hangar is exactly where the laser is. For example, in Neb B, the location of the hangar from previous games such as X-wing, Tie Fighter, XvT, and XWA were in that position where the laser is.

:)

Reply Good karma+2 votes
thejman217
thejman217

Okay, I see. I just thought that it'd be kinda odd if I would have to turn my ship to one specific side just to get the turbolaser to fire at the enemy. Oh well. I wasn't planning on using the Nebulon much anyway.

Thanks for your response!

Reply Good karma Bad karma+1 vote
Power_C Author
Power_C

Well, I do believe Neb B has 2 more turbolasers in the rear. So it can attack from both sides. Unfortunately one side is weaker with just 1 turbolaser and also don't want the hangar facing the enemy, they'll just destroy it and you won't have additional squadrons.

Reply Good karma+1 vote
Power_C Author
Power_C

Updated it to 1.75

It is mostly just a cosmetic update, not really necessary unless you want the changes.

- Changed Stormtroopers, ATST, and ATAT blaster color back to red, to match the movies. (If you wish to keep them green. Either keep 1.74 or refer to the article section on how to change them manually)
- Hutt Gangsta Squad now includes Pirate Plex and size increased to 15.

Reply Good karma+1 vote
Grand_Admiral_Kon
Grand_Admiral_Kon

i have EAW on steam. do I need to use it in a mod launcher or no.. please help

Reply Good karma Bad karma+1 vote
Power_C Author
Power_C

Sorry, I'm not familiar with steam.

However, when all things fail, just look inside the ZIP file. In both EAW and FOC, the actual mod files are in a folder called "data". The data folder should already exist in your game, simply place the folders in "data" into your game "data" folder.

Reply Good karma+1 vote
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.