This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
S.T.A.L.K.E.R. - A.R.E.A. 1.1628 Update (19.06.2021) New game required!
Changes in version 1.1628 (19.06.2021):
-Added support for 4K fonts, added fonts for 4K resolution.
-Added ability to change inventory filters on keys 1-8. Filters are now changed on keys simultaneously in character and NPC window.
-Added CDB cache version check with timestamp.
-Added audio response of dosimeter to background radiation level.
-Added ability to customize left hand position separately. Adjusted hand position when using detectors.
-Added ability to rotate head in 1st and 3rd person view by holding LALT. When you switch the camera, the head keeps its position.
-Added script ability to sit and stand, used in freshness animation, picking things up and when setting mines.
-Added HUD texture for Army Voskhod.
-Added crouch animation when opening a backpack or crates.
-Added HUD smoking animations to all cigarettes.
-Added animation of picking up items with left hand. Now it is used if to pick up an object with weapon in hands.
-Added function to determine where an object is located with which we interact with, for example, if the object is on the table, then by picking up the character will not squat.
-Added function to disable input for certain actions, optimized scripting functions.
-Added zoom function for devices in left hand by pressing underbarrel grenade launcher key.
-Added artifact detection radius scaling function on Veles and Svarog detector, on + and - keys.
-Added feature to divide items into multiple parts.
-Added time slowing feature. See lua_help for usage.
-Added function to resize backpack models.
-Added function to output the name of the bone that took damage.
-Added X8 Lab to the permanent transitions list.
-Added HUD-a model for activated charcoal.
-Added sandwich model.
-Added depth of field when freshening up mutants.
-Added option to adjust head bobbing in settings.
-Added ability to disassemble heavy army armor.
-Added ability to strap weapon to backpack on back. Added new options and commands to backpacks section.
-Added lock for opening inventory during reloading.
-Added checking of backpack's volume at game start, if volume is exceeded item will stay in inventory.
-Added display of body part status with colored text in percent while using heal items from quick slots and inventory.
-Added description of ammo for PKM.
-Added separate description window for melee weapon class.
-Added reputation loss when you donate to NPC a spoiled or radioactive item.
-Added auto-return of the weapon after using an item from handheld if it was in hand before.
-Added whistle sounds when pressing command to partners.
-Added ammo icons in magazine loading window, depending on caliber.
-Added durable options for food, water and alcohol (see defines.ltx).
-Added animations when checking the magazine.
-Added the Doppler effect.
-Added display of information on picked up items. Added option in game settings.
-Added handheld generator to trade, will appear on good relations. Fixed charging formula.
-Added callback for animations events function. Added slot lock feature, now you can't disable or break animations.
-Added quick melee attack if knife is in slot. Added option to assign button in settings.
-Added M249 and AA12 to mercenary and freedom orders and trade.
-Added silencer for CZ-52.
-Optimized thread shifts speed with load balancing option enabled for all cores.
-Optimized global update function in scripts. According to observations, it was slowdown performance.
-Optimized particles, now they play smoother and depend on time_factor.
-Corrected big bug in CoC 1.5, related to collapses during level change.
-Fixed animation of bolt retracting for Otz-33.
-Fixed leg kick animation.
-Fixed double cartridge case for KS-23 shot.
-Fixed input cancellation when creating marker on the map, when pressing certain buttons.
-Fixed NPC logic in close combat, now they do not switch to knife from 50m.
-Fixed SIG 550 Sniper icon in enhancements window.
-Fixed lead container icon with night star artefact.
-Fixed Max's icon.
-Fixed a bug in the script with the definition of the character's death sounds.
-Fixed a bug when you could cut part of a mutant with a knife or axe in bad condition.
-Fixed a bug where money got a negative value when repaying a debt.
-Fixed a bug where hud was blocked after the last grenade or bolt was thrown.
-Fixed a bug where the weapon would not wear off when skinning mutant again.
-Fixed a bug that caused a character to die from passing out while eating or drinking something when extremely thirsty.
-Fixed a bug which caused a character to incorrectly calculate weapon wear and tear while overheating. Reconfigured wearing of all weapons.
-Fixed bug that caused magazines to appear with 255 rounds when unloaded.
-Fixed bug which caused wrong numbers and types of cartridges to be stored in magazines.
-Fix bug that made it possible to load shotguns on the reload button from the inventory if you interrupt the load with the left mouse button.
-Fixed a bug where you could load shotguns on the reload button if you interrupted charging and threw the ammo pack out of the inventory.
-Fixed incorrect model of army backpack.
-Fixed real-time sound speed. Changed tonality of sound restored.
-Fixed ability to shoot during a sprint when the hold-to-press option is disabled.
-Fixed FN2000 sight sensitivity.
-Fixed NPC volume limit, NPCs no longer have to drop items.
-Fixed the increase in the number of rounds by 1 when reloading a weapon by dragging a magazine.
-Fixed the increase in scopes and binoculars, they are now retained.
-Fixed the increase in shooting skill when killing with a hand weapon.
-Fixed magazine status update after discharge.
-Fixed sunlight shining through HUD-a model on R1-R2.
-Fixed items irradiation in the backpack.
-Fixed direction of shell models flying to one side on R1.
-Fixed description and awards for Controller's Brain to Sakharov.
-Fixed the continuation of magazine loading when a character dies.
-Fixed the position of the item pop-up icon when hovering.
-Fixed radiation cans turning into normal cans after opening them.
-Fixed not having an exoskeleton EVP.
-Fixed not being able to get the artifact "Spike" out of the SIMC.
-Fixed not being able to repair 7.62mm weapons with cleaning kits.
-Fixed the description of the barter at the Spirit, specified what kind of vodka is needed.
-Fixed the decrease of volume for the cutting tools when using them.
-Fixed missing dosimeter for NPCs. Added new items in the backpacks of stalkers, changed the chance of drop-off.
-Fixed cutting of sounds on playback.
-Fixed playing sounds after a game was paused.
-Fixed the job with the Libertarian's laptop, changed the condition and description of the task.
-Fixed the task to search for documents and pda in the stashes.
-Fixed HUD model when freshing a mutant with fire or hunting axe.
-Fixed the sounds of footsteps on metal ladders.
-Fixed hunger and thirst penalties at game start.
-Fixed 2 models of duties, removed duplicates.
-Fixed crash on disassembling of some suits because of old rags.
-Fixed crash because of the lack of backpack model.
-Fixed crash when moving cartridges in the backpack on the back.
-Fixed crash when the target for a parcel delivery task died.
-Fixed crash when receiving rewards for scientists quests on item search.
-Fixed crash on stalker vs. stalker battles on arena.
-Fixed the sound when using energy drinks, bread, and sausage.
-Fixed the volume of storage for traders, hoarders, and merchants on Jupiter and Zaton.
-Fixed the departure associated with the VSSK.
-Fixed rifle orders from Dushman.
-Fixed the cursor and button grabbing in the application window.
-Fixed the sound of jamming in PPSh-41.
-Changed damage parameters for monolith generators.
-Changed prices and assortment of starting equipment. Now there is no advantage for certain faction.
-Changed descriptions of some items in the guide.
-Changed display message for mutant trophies, now it's only displayed after the animation is completed.
-Changed time to create some items.
-Changed how recoil is calculated in the shooting effects function. Now recoil looks smoother.
-Changed how items work. Now effect will not appear on usage, but after animation completion.
-Changed psy antenna's updater, now it is not from the actor and runs when needed.
-Changed the Quick skill. Now it increases the speed of movement, but you should be careful when colliding with obstacles.
-Changed the Athlete skill - increases overall stamina.
-Changed the Resistant skill -increases a character's resistance.
-Changed the Alcoholic skill - now has more resistance to alcohol, but medicine has weaker effect.
-Changed skill Teatotaler - gets drunk faster, but gets bonus to medicine treatment.
-Changed the Hungry skill - now the character wants to eat more often.
-Changed the Thirsty skill - now the character needs more water.
-Reworked barrel exploding feature, removed OGSE script and replaced with own.
-Transferred HUD's matrix from local coordinates to world coordinates taking into account distortion of FOV, author Anton Hozarov (Hozar_2002).
-Reconfigured aiming and positioning of RPK and RPK-74. Added holograms for sights.
-Reconfigured aiming and position of AK-9. Added change of sights.
-Changed H&K G3 models and animations. Reconfigured aiming and position. Added lenses and holograms. Reworked icons, added sounds.
-Changed H&K G3SG1 models and animations. Reconfigured aiming and position. Added lens and change of aiming position. Reworked icons, added sounds.
-Enabled death on exceeding maximum heart rate. Chance of dying depends on the survival skill, the higher the skill, the lower the chance.
-Enhanced debug function in CreateTimeEvent, now when an error occurs, the system resumes instantly and displays the details of the error in the log.
-Improved thermos model.
-Improved English localization.
-Increased probability of NPCs using smart shelters.
-Increased resistance to radiation and chemical burns for proto exoskeletons.
-Increased ambient volume when exposed to a psi emitter.
-Reduced probability of a character falling (stumbling) into a geometry while moving.
-Reduced bartender selling prices for water containers.
-Reduced axes, hammer and crowbar wearout.
-Reduced damage from tushkans.
-Removed masked breathing sound from the camouflage outfit.
-Removed character Silent in the eastern Pripyat. Added ability to trade for Suitcase.
-Removed side facet in the upgrade window.
-Removed useless duplicated features.
-Removed possibility to load a magazine in the weapon by dragging a pack of cartridges on it. Now it is possible to load only one cartridge in the barrel.
-Removed ability to hold breath in open inventory and open pda.
-Removed the ability to pick up items quickly by hovering the cursor over a mutant corpse.
AmeN.!!!
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
gracias ramam sexo
Thanks a lot for your effort, starting my first playthrough
Nice patchnotes !
Radiation cans still being radiated after opening doesn't make sense. They are protected
У одного меня после установки патча в главном меню все равно пишет версию 1.1605?
Удалите gamedata. Либо у вас не верная установка.
Защитник виндовс не даёт открыть, что делать? ;-;
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my character keeps auto sleeping when i start a new game or load any save
Experienced the same thing because i used a bugged perk named ''Tenacious''.If you selected it, start new game without it.
Fixed several issues here, including yours Disk.yandex.ru
Thanks.
Thankyou!!!
I would like to know if in this new update the devs have already added the possibility of creating a translation from ENG to PTBR since in the old update the files did not recognize accents.
I think that's because of the textures of the fonts.The same thing happens in Spanish.
Здравствуйте!Почему когда спускаюсь к сидору игра начинает фризить?так же когда смотрю на деревню,когда отвожу взгляд в сторону все хорошо
Нужно определить конкретно что или кто создаёт эти зависания, чем ближе персонаж будет к тому месту, тем больше будут зависания.
Great work!
Yeah, I'm never gonna play this glitchy mod. I can't even reload or change a weapon when in combat. AI PHASE THROUGH FLOORS, WALLS, AND CEILINGS! I'm being serious! I'm sitting in the attic in the house, how nobody climbs the ladder, THEY APPEAR IN THE NEXT ROOM! I kill at least one that did so, OTHER APPEAR THERE! Not just that, I also shot the bandit from afar 3 times and he DISAPPEARED RIGHT IN FRONT OF MY EYES. This whole mod is a buggy mess. And who would even need head rotation for your walking key?! I can't even crouch lower and aim properly goddammit!
thank you. pls create a new all in one installation package with every 3 updates.
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First of all, great patch, way less crashes when changing levels and in-game too, and experiencing a nicer smoother gameplay now, the 'empty-infinite' magazine problem gone.
Just want to point out a few things:
-rifle ordering from good old Dushman seem still buggy (never arriving the stuff)
-the ACOG 3,5x scope is just a blurry-foggy mess, unable to see through with lot of guns (not all of them)
-the Universal weapon kit not working with the AN-94 and the AK-74, maybe there are more buggy rifles, but I just found these yet (they were more than 65%)
-When playing with Bandit faction and arriving to the bridge in Red Forest, the Gatekeeper mission won't start (but with hostile factions it almost always start-even when they shooting from the other side at me they tell me to clear the mine...)
-when arriving to Zaton, Waste processing plant (Merc Base) the guide unable to lead anywhere
-Low crouch would be far better like it was before, more practical than head turning, I think many fellow players see that way
I see your passion and the result of your hard work. It's my honest choice to blow off the daily steam, I can forget about this crappy world and all the ******** that's happening - for a few hours. YOU made this possible, thank you, and much respect for that.
Gracias por semejante aporte.
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