Sins of a Galactic Empire 4.8.0 (R1114) release for Sins of a Solar Empire: Rebellion 1.80+; a Star Wars total conversion mod for Sins of a Solar Empire.
Sins of a Galactic Empire (SoGE) R1114 release for Sins of a Solar Empire: Rebellion 1.80+
A Star Wars total conversion mod for Sins of a Solar Empire
22-11-2013
TEAM
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Evillejedi (Models, textures, ship stats)
Lavo (Ship stats, abilities, rigging, maps, interface icons)
NovaCameron (Planets; models, textures, and stats)
Psychoak (Abilities and tons of debugging [1.0E would have taken another year without his help])
Warb_Null (Models, textures)
Zoommooz (Tech tree additions/editting)
Evaders (Swrebellion.com Web support and general debugging)
sloosecannon (Coding, general debugging)
Chimaera (Ship stats)
Ludo Kreesh (SW Music, UI overhaul)
Ozwolf (Interface icons)
Pedro (SW Music)
Many many beta testers, many who didn't do a damn thing, thanks to those that gave us valuable feedback!
CREDITS
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GoaFan77 (Modeling, texture, and ability assistance, mainview icons, and other insight)
myfist0 (Modeling and texture assistance and other insight)
Snowba11 (All of the premade maps; save Interconnected/Interconnected Trio)
Mick666 (Re-scaling of most premade maps, creating and contributing to the SoGE wiki)
NomeMD (Sentinel model and icons)
Nomada_Firefox (Created the Endurance's mesh from EJ's Nebula SD)
the50first (Getting IA2/RaW's Malevolence's textures to work in SoGE, and help with the VSD II model)
Arvis Taljik (Malevolence's textures)
KrdaxDrkrun (All non-vanilla missiles and explosions are originally or were modified from his mod TotalEffects)
axeldude/SoA2 Team (Skyboxes)
Valpheus (Experimental Exhaust Colour Mod; removing team colors from exhaust)
ZombiesRus5, harpo99999, soviet.belldandy (Various tools and code repositories which helped speed things up alot)
MrPhildevil (Interface icons)
husker98 (A few maps built off of Snowba11's large galaxy map)
Drone04 (Mon Calamari Heavy Carrier, Rejuvinator's original concept art)
AdamKop (Rothana Battleship's original render)
dolynick, Uzii (dolynick's Galaxy Mod was integrated at one point in time, some remnants are still around)
Probably some other people we are missing, thanks.
PATCH NOTES/DETAILS
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Forums.swrebellion.com
C
Development website Warlords.swrebellion.com
Development forum Warlords.swrebellion.com
Troubleshooting Forums.swrebellion.com
Moddb page Moddb.com
Steam community page Steamcommunity.com
Sins forum Forums.sinsofasolarempire.com
Wiki Sins-of-a-galactic-empire.wikia.com
IRC #SoGE @ irc.coldfront.net
COMPATIBILITY
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Sins of a Solar Empire: Rebellion 1.80+
Can't wait.
thanks..i will try^^
i have the problem that came a dump after running the mod...sorry my english is not so good but hope you can understand.
1 Dump says: An eror has caused sins to stop working correcly....
2 Dump says: C:Users\AppData\Local\Temp\Sins Dump\Sins-Rebelion v1.80-2013-23-00-12-50-3864-7696.dmp
What did i wrong?
What is your mod order?
TXT
Version 0
enabledModNameCount 6
enabledModName "SoGE R1114 Reb - Alliance"
enabledModName "SoGE R1114 Reb - CIS"
enabledModName "SoGE R1114 Reb - New Republic"
enabledModName "SoGE R1114 Reb - Republic"
enabledModName "SoGE R1114 Reb - Vong"
enabledModName "SoGE R1114 Reb - CORE"
I put it right this way, but I have the same problem
Have you tried running the mod with just CORE, to see if it runs at all?
yes, I also tried that... nothing, it doesn't work...
I have the 1.01 version, do I have to update to 1.80? ...
Yes
(buried)
can you get me a link for the update and a crack?, of course, if is possible...
When I fist took command of the Bajor, many of the "locals" were attempting to use faulty and out of date Bajoran software, Illegally downloaded from the holo-net. I systematically had them raped and brutally murdered by burly and sadistic Glin's under my command. The same fate awaits you unless you confess your crimes, send me one testicle, and buy the game.
You have been warned. Prepare your anus.
(buried)
lol... I got the point, anyway... shame that for now, I can't run the mod
I must admit that you have guts by posting pirate stupid questions...
It's not that expensive, it's a great game & they deserve to get paid for this, you should be ashemed !
Buy the game !!
the mod is designed for the fully updated and thus legitimate version of sins, it won't work with under updated versions. and i agree with our lord and master Gul-Dukat,
You have been warned. Prepare your anus.
So, we meet again.
Gul-Dukat.... your not in commande of this world... this is *kicks you in to a hole STAR WARS!!!!
No, See wheelmandan, its 'THIS!!!.(slow mow kick begins)..IS!!!.(Slow mo kick makes contact)..STARR WARRRSS!!!! (target of kick falls into hole)
Will played
Thats hot
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im still haveing that bug where i cant run them all but i did have core for a little too see.
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Will the addons still work with this patch? I use the reduced fighter one and decreased range.
Addons for the most part are currently broken. Decreased range works fine however.
hi is your main add on working i cant even get all the of Factions to play with. so Would some one help me out i been crashing all night to trying make this work.
Odd but it takes me so long to download this mod, whereas downloading other mods or files of the same size only takes me a few minutes. It says 5 hours left and its said that for the past 15 min.
That's moddb or gamefront's fault. Sorry, nothing I can do about that.
the other races make the game dump. plz fix it.
same for me. =/
also when i try and make a lan game, i we "dc" from each other at the start of the game..
Which other races are you referring to?
I've only tried CIS and the New republic, but both of them made the game crash.
You must have a corrupted download; both are launching fine on my end. Try re-downloading and see if that does the trick.
changing core, as specified =) to the bottom worked =)
This maybe late, BUT THANK YOU SO MUCH, I WISHED I THOUGHT OF THIS! YOU ARE A GOD AMONG MEN, BASED VERITAS.
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It works great if you are playing on one of the generic maps. But if you try to play on any created map, it fails. It loads up the game, then pops straight to the "you lose" screen.
Would be nice if our beta testers actually tried out these maps... Thanks for the bug report, will look into this.
i would beta test for you >.>
Which particular maps don't work for you? All of the small-sized custom maps work fine for me.
(buried)
To download fast, I used a program called internet download manager. Downloaded in less than ten minutes.
still the same issue as before "we lost our titan" after finishing the build phase :(
This isn't an issue, that message will always be shown, hardcoding. Not sure what you mean by "before".
Hi Lavo,
I had the similar issue in a previous version of the mod that the titan is not spawning. I can send you a save game, if needed.
Greetings,
Michael
That's a different issue, what you are talking about is a legitimate bug, one that has been fixed in this version. If it ever occurs again, do send me a save game of right before, and some time after, you started "construction" of the supercap and your mod order.
If I try to load any of the races it mini dumps. I have tried with each one and all of them at once and it has done it every time. Are there any fixes or known causes?
Either you aren't activating the mod correctly or you have a corrupted download.
Ok, I am re-downloading.
My brother and I have redownloaded the mod several times, but every time we try to enable all the races it still minidumps.
What is your mod order? How are you activating the mod? Also, even if you have re-downloaded the mod multiple times, if every time has been from Gamefront's ****** servers, they could all be corrupt, as obscene as that sounds.
We've activated the mod in multiple orders, and still no success. We noticed 1 thing though when we initially downloaded it and zipped it, when we first started up the game the mods was enabled but only the Empire faction. We didn't even have to enable it, as soon as it started up it was there but as soon as we tried to enable any more and it minidumps
CORE has to be on the bottom, no matter what. How are you activating the mod? You haven't answered this.
Well we just enable it through sins.
alright we set CORE to the bottom and now it's working
Enabling it through Sins causes issues... Why don't people read the ReadMe ever? It mentioned both this and CORE being on the bottom.
(buried)
cause unfortunately American males are taught by their illogical fathers that "real men do not have to read instructions ever". so no one reads the informative stuff u guys actually take the time to write in your readme files. :)