Brain Dead Development and ZombiesRus5 presents the Rebellion 1.85 compatible version build 40.5 of Sins of the Fallen (Compatible with Outlaw Sectors). Please read feature (or click read more... here) for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
Build 40.5 Full Version for Rebellion 1.82. Please read feature for How to Install Sins of the Fallen for instructions on the correct order of activation for the mod. Please delete or backup any previous version of the mod prior to installing the latest version.
How To Install Sins Of The Fallen
Important: RESTART Sins of a Solar Empire after activating the mod. This will avoid a common mini-dump after starting a game. If the game mini-dumps attempting to deactivate the mod (i.e. similar issue), then delete the EnabledMods.txt in your rebellion mod folder.
How To Activate Sins Of The Fallen
* You will need to individually unzip the Addons, Militia, Pirates, Planets and Translations as desired. This change was made to reduce the amount of folders placed by default into you Sins Mod directory by default.
Full Instructions
Change Log:
Artifact
* Nimbus artifact now targets Titans
* Phase Shift artifact now grants illusion ship effect
* Artifact starbase weapon upgrade description changed
Moons
* Cylon ABTOS squad icons/descriptions fixed
Core
* GalaxyScenarioDef for custom maps now includes Colonial Starbase
* New Outlaw entities added for Overriding stock behavior
* Relic planet no longer requires DLC
Militia
* Outlaw entities created for each faction
* Colonial and Cylon militia no longer have strikecraft
* due to bug with Outlaw Sectors DLC- player owned outlaws AI does not know how to launch
Races
* All factions can research colonize Relic without any DLC
Colonial
* Reduced capital max hull and hull increase by 25%
* Reduced frigate max hull by 25%
* CIC Ordinance reduced from 15% per level to 2.5%
* Colonial culture revelations reduced from 15% per level to 2.5%
* FRAK me reduced from 5% to 1.5% per level and granted to both loyalists
* Turret reduced in size
Cylon
* Increased frigate hull by 45% (Capitals were done in last build)
* Moved Nano Robots particle effect location
* Added Resurrection Ship to resurrection ability
* Added Resurrection Frigate to resurrection ability
* Removed research pre-req on Pirate Relations
* Reduced capital max hull and hull increase by 25%
Ooh, the militia section, does that mean you can choose which faction the outlaw militia ships are now, or that they actually change to the planet owner's faction? Last I asked somewhere else (near the DLCs release) they said it wasn't possible to do.
Sadly the there isn't much mod support for Outlaws. I mainly had to make a change to strip strikecraft from Outlaws (BSG mod) because the Player AI doesn't know how to use them.
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