Sins of the Fallen R5 for Diplomacy Introduces many new races and features to the Sins of a Solar Empire Universe. See the "read more +" for more information and *important* installation instructions. Due to the nature of the mod please include the contents of your EnabledMods.txt when reporting issues.
Feature: How To Install Sins of the Fallen R5
Please fully read the feature How To Install Sins of the Fallen R5 before attempting to activate the mod.
This version of the mod has very specific activation rules that if not followed will likely result in unexpected/unsupported behavior or a mini-dump (trust me you need to read the instructions to avoid these issues).
Synopsis of R5
Feel free to post any issues found in this thread or the installation thread.
Due to the nature of this mod's activation please include the following when reporting issues.
enabledModName "SotF Militia Advent R5"
enabledModName "SotF Race Advent R5"
enabledModName "SotF Race Hypercorp R5"
enabledModName "SotF Race Nephilim R5"
enabledModName "SotF Race Plague R5"
enabledModName "SotF Race Rogue R5"
enabledModName "SotF Race Tec R5"
enabledModName "SotF Race Vasari R5"
enabledModName "SotF Core Flagship R5"
enabledModName "SotF Core R5"
Quick View of Release 5 (Read the news or features for more information)
Sins of the Fallen Release 5 News
(Original announcement for Release 5)
Nephilim (Link to feature)
Plague (Link to feature)
Rogue Traders (Link to feature)
Hypercorps (Link to feature)
Cosmos Ad Infinitum - Adds framework for new planetary systems based on my Cosmos Ad Infinitum mod.
Fictional Tenorias (Planned)
Optional Addons: Optional addons enhance the Sins of the Fallen universe by adding additional content or effects to the base mod. Any, all or none of the addons may be activated at a time.
Flagships - Starts each race with a random flagship from the core fleet of five capital ships. Flagships increase by double the stats per level and have 4 targets per bank. Warning: Lost flagships cannot be replaced.
Alien Artifacts - Adds framework for capturable alien artifacts. Will start with various capturable alien ships but will expand as more artifacts are added.
Moons - Adds prototype moons and moon base upgrades. The current iteration is mainly a proof of concept. New moon base upgrades and abilities will be added.
Bailnight's Graphic Mod - Adds BailKnight's Graphic effects and Gurkoz sounds. Activate this addon if you like dramatic effects and explosions and have the specs to handle it all.