Description

Welcome to the addons pack for Sins of a Galactic Empire. Unless otherwise stated, this is compatible with the latest version of SoGE.

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OUTDATED - SoGE Addons Pack for 4.10.2
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TheRoyalBastard
TheRoyalBastard - - 79 comments

Could we get one that increase strike craft squads from 1 to 3 or 4?

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Lavo Author
Lavo - - 2,041 comments

No, this will not happen.

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Guest
Guest - - 690,920 comments

if i remember correctly that was done to save performance befor it would cause heavy performance issues or am i getting something wrong here?

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KryliaViru
KryliaViru - - 128 comments

Strike craft reduction was previously an addon. It has since been integrated into the mod itself for it's miraculous RAM saving abilities, as well as massive economic benefits. (ECONOMIC BENEFITS NOT INCLUDED.)

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KryliaViru
KryliaViru - - 128 comments

It's beyond easy to do this as a personal edit with a little notepad++ and some basic reading comprehension. Why have the modder do it officially, when you can do it unofficially?

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H4ugis
H4ugis - - 13 comments

I don't get the "Hyperspace anywhere" addon to work. Its enabled but I dont know how to use it. My ships are hyperspacing every planet before i reach the one i want to go too. Are there something special i need to do?

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Lavo Author
Lavo - - 2,041 comments

What does your EnabledMods.txt look like? The addon is working just fine on my end.

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H4ugis
H4ugis - - 13 comments

Everything else works fine in the addon but i dont know how to use the "hyperspace anywhere" addon

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Lukava
Lukava - - 5 comments

Hi,
I have the same problem. But i tried something and get it working now.

For Information:
1. I installed the game
2. Install the Mod
3. Install the Addons

My first enablemod.txt was like this

TXT
Version 0
enabledModNameCount 2
enabledModName "SoGE 4.10.2"
enabledModName "SoGE Addon - Hyperspace Anywhere"

But with this i got the same Problem. After this i change the mod sequence in the game. With this i got the addon working but i have bug entities in every system.
So i reinstall everything.
After my new installation i wrote the enablemod.txt like this:

TXT
Version 0
enabledModNameCount 2
enabledModName "SoGE Addon - Hyperspace Anywhere"
enabledModName "SoGE 4.10.2"
<Here must be a space at the end>

After this i got everything working.
Well. The right order stand already in the readme but i was to lazy to read it XD
So don't change the mods in the game Mod-menu. Only in the file.

Hope this helps you.

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H4ugis
H4ugis - - 13 comments

But how does the "hyperspace everywhere" addon work? Do you press to the planet you want to travel to even tho there is planets before it?

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Lukava
Lukava - - 5 comments

yea. Thats what it means.
With the Add-on you don't need to travel along the planet lines. You can travel to every planet from everywhere.

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H4ugis
H4ugis - - 13 comments

Yes! I finally got it working just now :D Thanks for the help i appreciate your help <3

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Lavo Author
Lavo - - 2,041 comments

Thanks for the assist Lukava!

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davidt0504
davidt0504 - - 720 comments

No Reduced Squadron Addon?

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AlexDaBaas
AlexDaBaas - - 2 comments

Lavo said in the 4.10.2 Download page that its been added to the mod itself, so no addon anymore.

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davidt0504
davidt0504 - - 720 comments

Oh okay, thanks. I missed that one.

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Bit_Funnel_Cake
Bit_Funnel_Cake - - 10 comments

Can we possible get a version or addon that lowers the amount of ships available at the start and (or) lowers the ship caps. If this were to happen I would love to play this mod so much more as it will feel alot superior to other mods like Interregnum or AscendencyII. I would be very grateful.

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Lavo Author
Lavo - - 2,041 comments

This might sound silly, but have you gone into the Game Options menu before starting a match and changed the fleet supply value? If I'm understanding you right, that's what you're interested in?

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Bit_Funnel_Cake
Bit_Funnel_Cake - - 10 comments

Well I dont have the most powerful PC so it cant really handle the amount of ships the a.i. spawns in. I'v tried changing the fleet supply value but that doesn't seem to help so maybe if there was something I could do manually that could change the amount of ships able to be spawned by a.i. might help.

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NorthDakotaDina
NorthDakotaDina - - 3 comments

um. try what Lavo said. there's three options. small, normal, large for fleet sizes. :/

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KryliaViru
KryliaViru - - 128 comments

I can actually offer some advice on this problem. However, there is a high chance of things going wrong if it's something you are unfamiliar with. You COULD edit the gameplay.constants and turn some various settings down in there, including some of the AI ones. (As far as that kind of thing goes, 0 is essentially don't do this, and the higher a number, the more of a priority the AI considers that particular action.) I could make a quick edit to the one that comes with the mod, then hand it off to you.

Further questions are, what are your settings in the effects menu and video menu? What kind of PC are we talking about? Is this a PC or a laptop? At what point in the gameplay are you encountering problems?

Another thing to know is that you should keep mods you aren't using out of your sins mod folder, as even though disabled mods are, sure, disabled, they are still loaded into memory when the game starts up, if I recall correctly.

My suggestion is to have a seperate directory somewhere with subfolders for your individual games that you have mods for, and keep your mods in those.

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zagi101
zagi101 - - 108 comments

So i love this mode and i hope you guys plan to expand it, for example a few additional factions would be nice(if game scripting allows it), like Hutt cartel, Hapes Consortium, maybe Imperial Remnant(with all those new ships), more ships for New Republic(new design based on their upgrade plans),
adding more neutral ships that can be captured on random maps, not only the katana dreadnoughts, but old discarted either civilian or miltary type of ships, for example Venators and other older Old Republic ships were mostly left in space abandoned after the war as new Imperial designs enter service (some did remain in service), so few new stuff which would definitly make game more interesting, varity in pirates, or at least neutral factions on planets , all planets have more or less same ships(neutral to fight), it would be nice to add some ships from some factions to fight on, or for example different imperial warlords to fight on, it would be more challenging and more fun,

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purplebuttsss
purplebuttsss - - 16 comments

Need help! When I activate the mods the game has an error! Please halp!

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Guest
Guest - - 690,920 comments

It seems that the Holonet Offline mod isn't included in the download.

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Guest
Guest - - 690,920 comments

I need help installing please!

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rawmanic
rawmanic - - 3 comments

could you please add the zann consortium as a faction from the empire at war corruption game

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rawmanic
rawmanic - - 3 comments

especially the eclipse super star destroyer

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KryliaViru
KryliaViru - - 128 comments

This has been covered in their FAQ as an automatic No. If you are so ABSOLUTELY RABID about an EAW feel, and the need for ABSOLUTELY OVERPOWERED THINGS THAT CANNOT BE BALANCED, go for Alliance mod, it's probably more along the lines of what you are looking for, o child.

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Guest
Guest - - 690,920 comments

Do I need to edit the .txt with all the add-on I want to use? Example Invulnerable and Imperial. So I will have to had 2 line in the .txt?

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technoob
technoob - - 69 comments

Hi guys, just wanted to pick your brains over something!
I have STA3 installed and love playing it! Best Star Trek game I've ever played so well done guys. I would however like to give this game a try. Do I do all the usual install methods used for armada 3..(LAA etc)? And how do I use it with armada installed? Create another sins folder?

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Lavo Author
Lavo - - 2,041 comments

If you have LAA enabled, just extract SoGE to your mods folder. You don't have to make a new folder for mods; all you have to do is edit your EnabledMods.txt file to make sure Sins loads either SoGE or STA3.

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technoob
technoob - - 69 comments

Ah ok I think I follow, can I then just switch between mods but altering that?
Thanks for the reply :)

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Lavo Author
Lavo - - 2,041 comments

Yes!

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Lavo Author
Lavo - - 2,041 comments

Got poked as HoloNet Offline was missing; I've updated this file to include it.

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Guest
Guest - - 690,920 comments

if i install this off this site will it put viruses on to my computer

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Guest
Guest - - 690,920 comments

If your rig can handle the increase you can edit the file to increase the sizes yourself. Just go into gameinfo. Scroll down to squad file of the entity you wish to change and change how many in each squad. Pretty easy actully. Tho I don't recommend it as Tbh the games fine the way it is.amazing mod guys keep up the great work. Really looking forward to the future for this mod as well as the old rep add on . Sorry about late reply to top comment just noticed it's from July lmao. Enjoy

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Tommy-_-298
Tommy-_-298 - - 2 comments

Will Sins of an Old Republic get bumped up to 4.10.2?

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robertiasi
robertiasi - - 1 comments

will this work on a craked version??

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Guest
Guest - - 690,920 comments

Hi just download the mod and add on's and I love it. One problem however I've noticed that with hyperspace anywhere activated all the units that you start the game with in the small scenario maps are removed. Is this intentional or not. If it is international can you please consider removing it or placing instructions in the readme on how you can remove it when playing against the ai, if not how would you go about fixing the issue. Thanks.

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maxitaxi1471917988
maxitaxi1471917988 - - 1 comments

i installed it all. i have no clue how to run it.

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Guest
Guest - - 690,920 comments

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