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Not Back to School Edition – you can now play at home while taking classes online! ( ̄▽ ̄)"

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Simplex 4.5
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ArtifexArdens
ArtifexArdens - - 101 comments

More kaboom is good. Guess I'm reinstalling HW2 for the weekend.

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twink1368115718
twink1368115718 - - 22 comments

Again crash on load. Send a pm with hw2log

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twink1368115718
twink1368115718 - - 22 comments

My bad. But in .pdf the shortcut command line has one space betwin . and another big file. Thanks for the tip in 4.4 version

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Guest
Guest - - 689,539 comments

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Guest
Guest - - 689,539 comments

Well, I got the log of crash.

Homeworld2.exe caused a Breakpoint in module Debug.dll at 001b:001f19b6.
Error occurred at 9/23/2020 14:52:10.
Homeworld2.exe, run by Дмитрий.
Microsoft Windows XP?.
4 processor(s), type 586.
2048 MBytes physical memory.

What is needed to avoid this?

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siliconworm Author
siliconworm - - 1,131 comments

Send me your Hw2.log and after crash.
This is most likely because you didn't install the mod correctly. Check if you have any commas between the big files in the shortcut. The big files should be separated by commas only, no space.

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Guest
Guest - - 689,539 comments

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azerfr
azerfr - - 5 comments

@siliconworm .
1) could you explain how to remove the option of the research of the tractor beam huge orbital station ( the one that have option to get 2000 more people for 4000 credit)
because as soon as the AI get this all my game is no more interesting.
2) would it be a good idea to allow additional external power module as i saw on some mod , if i use a lot of convoy , and boost them , even after upgrading all , then it is not suffiicient.
3) i saw on various map , that when i use marine frigate, and i manage to board and win an ennemy shipward, at the end, the marine frigate remove themselve, but the shipyard remain from the enemy...

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siliconworm Author
siliconworm - - 1,131 comments

1) the tractor beam is a super weapon for game balance (because that's the way to fight super big capital ships like Sajuuk), so it should not be removed. The way to counter it is easy. You can attack the orbital station from above or below, so it cannot aim at you. Also use hyperspace jump when your ship is being pulled.
2) Energy is for game balance. Hiigaran can boost it on the power station. Vaygr can build extra shipyards (1 shipyard has 6 energy modules). Kadeshi can use the potential energy perk. Turanic raiders can use gambling to earn energy. Progenitor can convert RUs to energy. You can also get energy from crates, or change energy demand in the skirmish settings.
3) Some ships have unitcaps so the player can't capture extra.

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azerfr
azerfr - - 5 comments

thanks for your comment :

* How to stop Hyperspace jump order , or change the game so that the jump is made prior to undocking created vessel ?
With higarian mothership and maybe other factions , if i queue and built up several big vessel , in my case : "sentinels" and it is taking a lot of time to make them go out, i don't even know why (maybe cause other ship try to enter the mothership)..
Then if i give the mothership a hyperspace jump order, i twill wait untill all the built up things are out before executing the hyperspace jump.
And i do not know any way to cancel the hyper space jump order so i will just see my mothership get killed while it is not doing anything else than undocking
The other order making any vessel basicully pausing all operation is docking order, but at least we can cancel it

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siliconworm Author
siliconworm - - 1,131 comments

No way to cancel hyperspace except scuttle... It's a game engine limitation.
One suggestion: don't build all sentinels from the mothership. spread your build queue across multiple production ships.

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REC_Monika
REC_Monika - - 4 comments

basicly best mod for homeworld 2 can you do something smillar with hw 1 ?

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siliconworm Author
siliconworm - - 1,131 comments

No...

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Guest
Guest - - 689,539 comments

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