Description

Sikkmod is a general enhancement mod for Doom 3: Resurrection of Evil designed to update the game to a more modern level visually, allow some customizations gameplay wise, as well as including fixes and better organization to stock files to be used as a base for future mods.

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Sikkmod v1.1 - RoE
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Opinionator
Opinionator - - 1,099 comments

I tried this and it said wrong version. I have a retail cd/rom version of doom, patched up to 1.31, and retail dvd/rom of ROE.

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Opinionator
Opinionator - - 1,099 comments

Uninstalled doom3 & ROE, deleted what was left in Doom 3 folder in hard drive also, reinstalled and tried both ways to install Silkmod ROE. ( DOOM3 silkmod v1.1 works fine, pathced up to just 1.3 now not 1.31

Run SilkmodROEv1.1 it states wrong game DLL API version?

glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp
glprogs/arbVP_glasswarp.txt
glprogs/arbFP_glasswarp.txt
-------------------------------
using ARB_vertex_buffer_object memory
using ARB2 renderSystem
found DLL in pak file: C:\Program Files\Doom 3\sikkmodd3xp\game99.pk4/gamex86.dll
copy gamex86.dll to C:\Program Files\Doom 3\sikkmodd3xp\gamex86.dll
3 22 800 600
Regenerated world, staticAllocCount = 0.
Shutting down sound hardware
idRenderSystem::Shutdown()
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...shutting down QGL
...unloading OpenGL DLL
wrong game DLL API version

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Sikkpin Author
Sikkpin - - 22 comments

"wrong game DLL API version" means the version of the dll and the exe don't match. The game needs to be patched to 1.31. To check the version, run the game without the mod and open the console. The version number is on the right. Also, when you get the error window, scroll up to the top, it'll tell you what version you're running. It should read: 1.3.1.1304

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Opinionator
Opinionator - - 1,099 comments

Ok thanks for help.

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Opinionator
Opinionator - - 1,099 comments

A soon as I set-up the shortcut it worked fine. So just me being a bit of a div and not looking at the read-me proper. :(

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farhad24
farhad24 - - 6 comments

i uninstalled the game and installed again and when i run the mode even if i dont use it ( every option turned off) i have tons of glitches like wrong shadows , polygons ,...
i have 6870 and steam version of the game
when i turn on HDR effect the screen goes completely white

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farhad24
farhad24 - - 6 comments

yes i did , i deleted everything
and about the problem all i can say is that everything looks terrible !!
models for example characters in the mars city or shadows
shadows are not in the right place they have to be or models have wrong polygons

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6xSnake6x
6xSnake6x - - 9 comments

Hey man I was just wondering how I could disable the dynamic hud in Sikk RoE, even though I set it to off, it's just stuck on (as opposed to ur sikkmod for doom 3 where no matter what I do it stays off). I checked the config and it's set to 0 there as well. And related to an option not working, I think there might be one or two similar things goin' on, not sure, but it doesn't bother me in any case. For example I can't notice any difference with or without ambient light. Nothing at all. Thanks, I do hope you can find the time to reply.

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6xSnake6x
6xSnake6x - - 9 comments

Damn sorry for double post, I just don't know who else to ask; How do you turn the blur off your weapon in the depth of field settings ?

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DarkStarAngelo
DarkStarAngelo - - 177 comments

I'm wondering do you know why the monsters seem really tough to kill? I dont know how to sort this out on base Doom 3 the monsters have the same health as vanilla Doom 3 but on roe sikkmod they seem stupidly tough, do you know a way to fix this?

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Crew900
Crew900 - - 49 comments

Download link is not working

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mikeloeven
mikeloeven - - 48 comments

issue i tried to load the ROE version and the game stops responding and crashes any time i try to activate Sikkmod ROE i run through steam so the game is automatically kept up to date. any help would be appreciated

oh on a side note the crash happens immediately when the screen gets to initializing user interface

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somebody2978
somebody2978 - - 3 comments

Please, add the improvements that have "Doom 3 SIKK 1.2" to "RoE"
"RoE SIKK 1.1" does not look as good as "1.2" and runs slower :(

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LouisdeFuines
LouisdeFuines - - 3 comments

Is there a possibility to alter the changes to the strength of the enemies?

I don`t like fighting the helltime hunter 10 minutes. And imps should die after one straight shot in the head. The same to the zombie-marines.

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Guest
Guest - - 689,559 comments

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firefusion1
firefusion1 - - 2 comments

I tried running sikkmod and the following appears:

Runtime Error r6025

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gumahar
gumahar - - 13 comments

Realistic ammo management doesn't work properly. I had one bullet in inventory but after reloading the amount remained the same, plus one bullet in the clip. Also, when when I've fired 3 shots out of 50, I got a decrease in 97 from the clip E.g. 2*50-3.

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Tayzor
Tayzor - - 1 comments

How can I change the Hud to Doom 3 style I have it on Doom Alpha and I hate it.

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Guest
Guest - - 689,559 comments

I have recently revisited Doom 3 and found the "Sikkmod". It's terrific!
Thank you, Sikkpin for your dedication and effort. Cheers, Philip DownUnder in Australia.

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Cenner5899
Cenner5899 - - 41 comments

How to change the DooM 3 Alpha HUD to default HUD? Also, how to change the movement speed to DooM 1 and 2 type?

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bfg666
bfg666 - - 188 comments

No v1.2 for RoE?

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general_207
general_207 - - 4 comments

If you are running this on your Doom 3 ROE you probably noticed that enemies take a significant amount of damage to kill. No one seems to have posted the answer here so I'll explain it here.

Doom 3 uses damage scaling to give extra damage upon scoring headshots but Sikkmod expands this to scale damage on every part of the body. Headshots will do the most damage while leg shots will do the least. Here is code from the fat zombie for example.

// sikk---> Locational Damage Scales
"damage_scale head" "3.0"//"2.0"
"damage_scale chest" "0.01"
"damage_scale left_arm" "0.01"
"damage_scale right_arm" "0.01"
"damage_scale legs" "0.01"
// <---sikk

Here is what it looks like in Sikkmod 1.2 for Doom 3

// sikk---> Locational Damage Scales
"damage_scale_custom head" "3.0"
"damage_scale_custom chest" "0.5"
"damage_scale_custom left_arm" "0.25"
"damage_scale_custom right_arm" "0.25"
"damage_scale_custom legs" "0.1"
// <---sikk

What it looks like in Doom 3 vanilla.

"damage_scale head" "2"

This is pretty much the story across the board for the monsters causing ROE with Sikkmod to feel a lot more harder than it usually is.

You can find the files in pak_modfiles.pk4\def

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