HARDER-----FASTER----MORE EXTREME. Not for the faint hearted or weak. Not for beginners.---JUST INSANE---.
Do you think your good enough? See yourself as a Jedi master? I don't think so!
A rebuild of the released 2015 SerenityJediEngine. Many code fixes and additional features. Supports single and multiplayer. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material.
Welcome to SerenityJediEngine 2.0. The mod will primarily be built with Saber and Gun combat in mind. The code will be built using aspects from the Open Jedi Project and Open Jedi Knight code base. I intend to keep the mod very small and will not be adding any extra models or maps. It will however contain full support for Jedi Outcast and Academy.A rebuild of the released 2015 Serenity Jedi Engine. Many code fixes and additional features. Supports single and multiplayer. I have given myself a whole year to finish the project, to avoid a rushed release. Serenity has given me permission to continue this project and I can now confirm this project will contain no plagiarised material. More details to follow as progress develops.
Correct some small pain animation bugs Correct Lightning Damage animations not being the same in SP as in MP Correct Battlefront II View not showing correctly in MP+SP Added Force Repulse. Jump with melee selected, press force push.MP+SP Added Force Stasis.(Light side Force power) Freeze enemy's SP only Added Force Destruction (Dark side Force power) Blast Enemy's with a bolt of Dark force power SP only Corrected a bug where playing Jedi Outcast mode started the first level with Force stasis and Force destruction as a gunner. Implemented an explosion effect for Cultist destroyer when he detonates next to player Corrected a bug where Cultist destroyer was unable to use FP_RAGE Fixed an error in rebel sound file. Rebalanced in game "Giveforceall" command to add force stasis Added Cloak function to SP Debugged and built code using Visual studio 2017 instead of VS 2015. SDK added for developers.A special thanks from JaceSolaris to Darth Martyr for giving me permission to include his Kylo Ren's Lightsaber in this build. The beginnings of a single player class system has also been added. Fixed small bug where enemy's were not attacking when using weapon melee. Improved NPC Counter Attack and Counter block abilities. Block point system added for Saber blocking bolts and Sabers.
Just overwrite the build you have now with these files.
Now containing new blockpoint/stamina system.
Moddb.com
Moddb.com
UBER EXTREME
A special thanks from JaceSolaris to Darth Martyr for giving me permission to include his Kylo Ren's Lightsaber in this build.
quick question does this work with any custom model?
About 100+ custom models are supported, Just not ones that have custom _humanoid folders that alter the animations.
how can i fix is not valid win32 app?
Can I play coop missions with this mod?
yes.
I just want to say I LOVE this mod and all of the work you put into it. I'm sure working on this mod can be a bit tiring. But after installing this mod, I seem to be dealing with a few other bugs. It could be just me. The game seems to "auto choose" my missions and I don't gain access to my base force abilities (like push pull, etc). Due to this, I also don't get pick out certain guns for each mission. Also whenever I choose the dual saber option in the CAC menu and choose either one or both sabers to be backhanded (reverse Jar'Kai), my character model's normal running animation doesn't seem to work properly. It seems to just stay in one frame of his running animation whenever I go forward, left, and right. The walking backwards animation however works fine. I deleted and reinstalled it multiple times. Even on a fresh/vanilla install of the game.(Apologies for the long post)