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This is an outdated patch. Please upgrade your installation to Version 7 or above.

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SWAT: Elite Force v5 -> v5.1 Upgrade
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VicRattlehead
VicRattlehead - - 182 comments

"AI will now wait before entering a room after a gas grenade goes off. The amount of time depends on what equipment your officers have equipped."

Could you elaborate on this? Do they wait less time before going in if they have gas masks equipped? What if only one officer in the entering team or element does, how is that taken into account?

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Jose21crisis
Jose21crisis - - 149 comments

If they all officers in the entry team have gas masks, then they'll wait 1 second. If all officers have the riot helmet, they'll wait 1.5 seconds. Otherwise they'll enter after 2 seconds.

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lsnoop
lsnoop - - 22 comments

from v4:

1) FB grenades often kill the player or civs because AI officers drop them too close.

2) The stinger grenade somehow has two different models.

Did you fix these bugs?

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eezstreet Author
eezstreet - - 783 comments

I wasn't aware of the stinger grenade having two different models, can you elaborate?

As far as the AI dropping the grenades in the wrong spots, it's really up to the specific doors causing the issues, they have to be modified manually. If you have some examples of where that's happening, I can fix that manually for those doors.

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lsnoop
lsnoop - - 22 comments

The stinger model in player's hands was different from the usual stinger in v4 during training. Speaking of wrong spots, in Fairfax on v4 AI officer dropped the nade right too close, killing the player.

In v5.1. I can't proceed in the campaign (extra missions). I've finished Meat Barn twice with different score (76 and around 80) but there is no next mission.

There was also one general protection freeze when I was about to deploy gas to the second floor with Blue waiting downstairs.

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lsnoop
lsnoop - - 22 comments

The general protection fault error (aka No Label) is fixed by setting Swat4x.ini in SEF directory to read-only once you've set everything to your liking.

It would be nice to include this into readme.

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