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Podrian agregar al 038?, (se que ya existe un mod pero lo cancelaron, y en las paginas donde venia ya no existe) asi que solo pregunto si lo podrian imprementar?
So, I'm not sure why, but I can get 4.5 and the change log but not this one. I think because this one is internet browser download and not a full list of files. Does anyone have a way to download it? Thank you in advance! I ran into another problem, I tried troubleshooting and recommended things in "Read Me" but nothing worked and it ended up saying "Unable to create 3D model". If anyone can help please do!
Hey, uh, did I make a mistake when installing this? Because, no matter what I seem to do, the doors are bugged.
Sometimes, doors won't open unless you press doors twice, sometimes only one part of Light Containment will be in the doorframe and the other part will be in the hallway after the door.
The Ultimate Edition should already have 1.3.9, try to turn off check for updates in the options file or when you start the launcher when it ask you to update select ignore unless you're playing the regular SCP-CB because updating it in a mod may cause a failed result and will force itself to close. So it's best that you either go to the options and turn off check for updates or do it when you are on the launcher as the setting for it is at the bottom right next to screen configuration and the Launch and Exit.
The launcher should appear after you select ignore in update selection menu or whatever it's called
I freaking love this mod mashup. It's just perfect. The only thing that kinda tickles my ocd is the UV Mapping of some of the lights in some chambers like 005's. I also do hope you eventually find a way to fix that door bug because it is extremely irritating to suddenly see doors in the wrong position.
I have a suggestion, I noticed 005 can open the door in 860's testing chanber to go to the forest but it leads to the forest. I think you should make it that the door iust opens like a normal door to the otherside because it isn't the door that causes the teleportation to the forest, it's supposed to be 860 itself.
hey developers help me out i downloaded SCP 4.7 but i cant have it in 1920x1080 i choose this resoulution coz thats what my pc says my (recommended)The mouse cursor stops at a certain point after changing the controls slightly and i cant exit the options or even start the game as im stuck on the main menu unless its in 1280X720 and the game looks absoulutely terrible and i kept getting red writing saying error when i played the special Map, any suggestions ? if not ill stick to 4.5
I've noticed a minor bug but when you put an omni through SCP-914 on Very Fine, the game crashes with a text box saying something about no item template for key card omni to key6. I believe it's trying to convert the omni to that Level-6 card but it couldn't find it or something. By the way, small question... do you by chance plan on adding SCP-457 from the NTF Mod? I'm actually curious.
I noticed that on the current build log for 4.8 SCP-457 was added but then it was removed from the log... does that mean it's not being added or? I really hope it is getting added because it would be REALLY dissapointing if it wasn't.
Well if you'd want my choice, I would probably go with SCP-457 in this case. Stability won't be a problem for me as long as it isn't like the NTF Mod where it is a bug at every single angle and crashing about every few seconds. I hope you understand what I mean and respect my choice.
In 1.3.10 texture with the necessary inscriptions was deleted, they replaced it with another texture, which is used in another room. Nobody works for us at 3D World Studio and we need such people. Then we can fix it. I was also able to understand what was wrong with that. I can optimize the SCP-457 containment chamber. But there's still a problem. The bug with the doors disappeared, but not until the end ...
I think it would be nice to have SCP-457. I wouldn't have any problem with stability or fps as long as the game doesn't crash every few seconds. I'm hoping you agree with this because I would love to see new SCP's in this game.
Hey, I know it's been a while now but after experimenting with CB for a while now, I'm assuming that the texture you are talking about is the SLH_miscsigns? I'm sorry if I'm such a pain with this. I just really want to see the SCP in a normal CB environment and in a MUCH more stable version of the game. I've experimented with the room a bit on the source code and I've managed to pull it into 1.3.10 without any texture problems. I simply made a separated folder of the room to avoid the problem with the slh_misc texture interfering with the other one CB has. Thing is, I'm not so good with the source code yet so I can't figure out how to add the NPC itself into it. Do you think you'll still add the SCP though in the future (Or next update?) Sorry about bugging you A TON about this.
Where is the normal v4.6?
Maybe the normal version 4.6 will be discontinued.
Porque???
Es muy viejas y la nueva es mucho mejor. Te lo digo.
Podrian agregar al 038?, (se que ya existe un mod pero lo cancelaron, y en las paginas donde venia ya no existe) asi que solo pregunto si lo podrian imprementar?
Ya completaron el mod, no creo que lo hagan
Aun no. Debemos esperar.
Sera compatible el mod?
compatible como
si pero esa version tenia mas cosas que la actual
Much better...
So, I'm not sure why, but I can get 4.5 and the change log but not this one. I think because this one is internet browser download and not a full list of files. Does anyone have a way to download it? Thank you in advance! I ran into another problem, I tried troubleshooting and recommended things in "Read Me" but nothing worked and it ended up saying "Unable to create 3D model". If anyone can help please do!
do you still have your copy of scp ue 4.5
Hey, uh, did I make a mistake when installing this? Because, no matter what I seem to do, the doors are bugged.
Sometimes, doors won't open unless you press doors twice, sometimes only one part of Light Containment will be in the doorframe and the other part will be in the hallway after the door.
I'm sorry if this is a waste of time.
This is a bug, at the moment I do not know how to fix it, but I have a thought for it. Read the instructions for solving this bug.
When are you gonna add magazines for the guns? i REALLY wanna kill some mtf's
me too
Guns are removed long time ago. They didn't work, actually.
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whenever i launch ultimate edition, it asks to update 1.3.9, when it finishes updating, it closes out, and it repeats if i try to launch it again?!?!
Hm..?
Try disabling check updates
Cuz its finished downloading
The Ultimate Edition should already have 1.3.9, try to turn off check for updates in the options file or when you start the launcher when it ask you to update select ignore unless you're playing the regular SCP-CB because updating it in a mod may cause a failed result and will force itself to close. So it's best that you either go to the options and turn off check for updates or do it when you are on the launcher as the setting for it is at the bottom right next to screen configuration and the Launch and Exit.
The launcher should appear after you select ignore in update selection menu or whatever it's called
I freaking love this mod mashup. It's just perfect. The only thing that kinda tickles my ocd is the UV Mapping of some of the lights in some chambers like 005's. I also do hope you eventually find a way to fix that door bug because it is extremely irritating to suddenly see doors in the wrong position.
In update 4.7, we probably solved this problem with the doors.
Hey, that's great! Do you have a planned/estimated release date for 4.7 by any chance?
TBA
How did i get the normal V4.6 but on this PC i cant :/
The normal version 4.6 will not appear. Only with a "S".
I have a suggestion, I noticed 005 can open the door in 860's testing chanber to go to the forest but it leads to the forest. I think you should make it that the door iust opens like a normal door to the otherside because it isn't the door that causes the teleportation to the forest, it's supposed to be 860 itself.
It was in the old versions of the original game. Due to the fact that some files have changed, this can not be done.
It's the key that opens anything.
hey developers help me out i downloaded SCP 4.7 but i cant have it in 1920x1080 i choose this resoulution coz thats what my pc says my (recommended)The mouse cursor stops at a certain point after changing the controls slightly and i cant exit the options or even start the game as im stuck on the main menu unless its in 1280X720 and the game looks absoulutely terrible and i kept getting red writing saying error when i played the special Map, any suggestions ? if not ill stick to 4.5
Hmm ... Most likely, this is due to the original. Mod did not affect the resolution of the screen or something like that.
How to play NTF Mod?
What?
I see there's NTF Mod too, but how can I play it?
NTF mod? lol.
In my SCP:CB Ultimate Edition folder I see another one that says "NineTailedFoxMod".
I mean, a folder named NineTailedFoxMod.
There's only one screen, because took a few rooms from NTF. Later we will remove it.
I've noticed a minor bug but when you put an omni through SCP-914 on Very Fine, the game crashes with a text box saying something about no item template for key card omni to key6. I believe it's trying to convert the omni to that Level-6 card but it couldn't find it or something. By the way, small question... do you by chance plan on adding SCP-457 from the NTF Mod? I'm actually curious.
Hm... We completely redo the game from scratch. I think SCP-457 will be added to mod.
I noticed that on the current build log for 4.8 SCP-457 was added but then it was removed from the log... does that mean it's not being added or? I really hope it is getting added because it would be REALLY dissapointing if it wasn't.
We chose between content and stability. We chose stability.
I really want SCP-457 to be in the game.
Alright. Choose: SCP-457 or stability and FPS.
Well if you'd want my choice, I would probably go with SCP-457 in this case. Stability won't be a problem for me as long as it isn't like the NTF Mod where it is a bug at every single angle and crashing about every few seconds. I hope you understand what I mean and respect my choice.
There is one problem with textures, because of which I can't add SCP-457.
Odd. Which texture is it though and what's happening with it?
In 1.3.10 texture with the necessary inscriptions was deleted, they replaced it with another texture, which is used in another room. Nobody works for us at 3D World Studio and we need such people. Then we can fix it. I was also able to understand what was wrong with that. I can optimize the SCP-457 containment chamber. But there's still a problem. The bug with the doors disappeared, but not until the end ...
I think it would be nice to have SCP-457. I wouldn't have any problem with stability or fps as long as the game doesn't crash every few seconds. I'm hoping you agree with this because I would love to see new SCP's in this game.
Hey, I know it's been a while now but after experimenting with CB for a while now, I'm assuming that the texture you are talking about is the SLH_miscsigns? I'm sorry if I'm such a pain with this. I just really want to see the SCP in a normal CB environment and in a MUCH more stable version of the game. I've experimented with the room a bit on the source code and I've managed to pull it into 1.3.10 without any texture problems. I simply made a separated folder of the room to avoid the problem with the slh_misc texture interfering with the other one CB has. Thing is, I'm not so good with the source code yet so I can't figure out how to add the NPC itself into it. Do you think you'll still add the SCP though in the future (Or next update?) Sorry about bugging you A TON about this.
We have already fixed everything.
So that means SCP-457 will be added after all?
Yes
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