New version that fix some bugs and bring some small changes (along with new features)
-Fixed a crash caused by killing a Warden
-Fixed a bug that allowed sentries to use blink when cooldown wasn't over
-Fixed battlecruiser freezing after target themselves with Tactical Jump ability
-Fixed a bug that allowed a Battlecruiser to use Tactical Jump ability with not enough energy
-Fixed Ghost and Science Vessel unresearched abilities tooltips
-Fixed Maelstrom Rounds tooltip
-Fixed Cancel button tooltip for upgrades in Hatchery and Lair
-Fixed tooltip cost for Hunter mode ability
-Fixed Ravager abilities appear as active while burrowed
-Fixed selection circle of burrowed ravagers
-Selecting a group with tanks in both siege and tank mode, will have separated buttons to switch between modes
-Selecting burrowed units along with unburrow ones will keep the basic commands buttons (in vanilla the only button visible was unburrow) and have separated buttons for burrow/unburrow
-Roaches now also unburrow with same command as regular units (before roaches didn't respond to grouped unburrow command)
-When selecting Lurkers with other burrowable units, there will be a new button to only burrow your Lurkers
See it working: Moddb.com
-When selecting mixed groups of units some abilities will be usable from the button panel if at least one unit with the ability is selected
Included abilities: Stimpack, Deploy Shields, and Overload
Burrowed units won't automatically unburrow if receive damage just after unburrow
-Restoration now also removes Lockdown
-Damage changed from 9 (Concussive) to 8 (Burst)
-Upgraded damage changed from 10 (Burst) to 8 (Normal)
-Removed Moebius suit upgrade (it wasn't working in the previous version but also wasn't adding nothing interesting)
-Cloak ability Removed
-Cost changed from 50/100 to 75/75
-Hp reduced from 60 to 40
-Damage reduced from 16 to 14
-Attack cooldown reduced from 22 to 20
-When selecting multiple units, interceptors will be ignored (you can still select an interceptor if select them alone)
-Carrier, Nexus and Stargate have shield overlay placement for large units
-Added Reaver attack sound (thanks to Starcraft: Beta Reconstruction)
-High Templar Trail is more blurry (Lagi Suggestion)
-Ravager Fungal bomb Area of impact circle replaced with an sprite
-Zerling Morph to Scourge hotkey changed from S to C
-Burrow hotkey changed from U to O
-Tanks Siege mode hotkey changed from O to G
-Tanks Tank mode hotkey changed from O to T
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Downloading and ready to play!
BTW, can I have some matches with you, RavenWolf?
Just tell me the date and place. I'll be ready xD
Sure! i will send you a pm
Hola necesito ayuda... como instalo el mod tengo el starcraft broodwar 1.16.1
Descargas el archivo, corres el .exe del mod y buscas en tu carpeta de instalación de SC el ejecutable.
Corre como admin si no te funciona.
Valkyres' hunter mode cost 200/200, but write like 100/100
Yups, it seems that wasnt fixed..
Thankjs for the report. will be uploading a new version with some more minor fixes
A big improvement! The game is now much more smooth.
Firebat damage work very well now. It deal a lot more dmg to big unit and building and slight reduce dmg vs small unit is also a noticable plus.
siege tank mix group selection + T/G hotkey are really handy
mixed infantry group stimpack selection is a very big QoL improvment.
Dropship without cloak is better. Less cheese. I dont keep energy for cloak, so i actually use the blinding skill, which is very tactical.
High Templar GRP is now perfect. Nothing completly new, just visuals "repair" and it can not be done better.
and all the bugs fix ... thank you.
nice fixes! one thing bugs me though, "Ravager" name should be "Zerg Ravager" just like other zerg units. anyway great mod!
Oh i wasnt aware of that. Thanks for reporting!
Have to ask..Is this a mod of the classic SC/SC:BW (needs use of the original game) or is it a standalone "mod"?
Needs the original game and expansion.